L-systems是一种非常有用的描述呈分散外观与有分支结构对象的语言. 它主要用于环境制作, 可用于艺术设计与科学实现, 使用它能创建真实的植物与模拟复杂的植物动画. 它被用于很多电影的特效制作中, 比如搏击俱乐部的神经元的或者是透明人2中的血管的制作.
在教学中我们将通过展示给大家非常多不同的东西来让大家了解l-system的强大功能, 内容包括了植物建模, 触须动画.wire dops, 闪电特效, 复杂的分裂效果, 雪花, 珊瑚, 基于L-system的表面, 城市图案, 支气管血流, 让l-system编程更易上手.对于植物制作来说, 本教学不是告诉你如何的为一个兰花建模然后让你自己去为郁金香或者是百合建模, 而是介绍给大家非常深入与综合的方法, 通过它们你能制作任何一种植物.
L-systems are a very useful language for describing fractal looking objects and branching structures. It's mainly used in environmental design, both artistic and scientific, to create realistic plants and trees and to simulate complex botanical animated phenomena. It has been used in special effects in a great variety of films to create anatomical patterns such as neurons in Fight Club or vessels in Hollow-Man 2.In these videos, we want to unleash the power of the l-systems by showing you the maximum amount of a variety of things you can make with them. From the large topic of plant and tree modeling to tentacle animation, wire DOPs, lightning effects, complex crack generation, snowflakes, corals, L-system based surfaces, city pattern creation, blood flow through bronchus, making L-systems more scriptable and much, much more (generalized recursive modeling).Following the first video, this second release gives you some precious information to continue, if you want to render your plants non-photorealistically (painterly for example), or if you want to grow some plants on surfaces. It even teaches how to go beyond standard l-stsems with new enhanced nested l-systems to have an unprecedented level of sophistication in your structures design.