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[学员试译作品] proko | How to Draw Hair(如何绘制头发 中文字幕)

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CG教学翻译网听译培训学员 北鼻 的听译作品。(指导老师:陈杰)

北鼻 2016年2月加入听译培训 本作品是 北鼻 第一部试译作品

 
 

网上找一些很好的图片(有清晰亮光与阴影的)。不要使用FLASH中截取的图片。很多发型杂志的图片的照明显得很扁平,这是你需要避免的。跟着我的步骤一步步的完成这个绘画。在你添加头发缕之前先得到头发的主要造型。

Find some good photos online (get some with clear light and shadows). Don’t use photo taken with a flash. Many magazine photos of hairstyles have flat lighting that you should avoid drawing from. Follow my step-by-step lesson to complete the drawing. Capture the major forms of the hair before you add the strands.

下载地址:链接:http://pan.baidu.com/s/1kVeGfSr 密码:52d2

 

 
北鼻 听译文字

Hi, Stan Prokopenko here with Proko
嗨,我是Proko的Stan Prokopenko

today we are drawing the hair.
今天我们要画的是头发

I feel like the hair is one of the most difficult things for people to draw.
我觉得头发是最难画的

a lot ot those just approached it the wrong way.
很多人的绘画方法都是错误的

we just jump in and start scratching away.
直接上来就开始涂画

drawing hair takes patience
画头发是需要耐性的

there is a lot of little shapes, lines and highlights
有很多的小造型,线条与高光。

and it's easy to get impatient and slobbery
很容易就让人感到不耐烦,变得懒散

but we will just need to slow down and take one step at a time.
我们需要放慢速度,一次一个步骤的绘制

and when we get to the details
当我们处理细节的时候

we need to focus on design, not just copy as we see it
需要关注设计,而不只是复制看到的东西

the approach to drawing hair should be the same as sculpting hair.
绘制头发的步骤应该与雕塑头发的一样

you don't sculpt hair with individual strands.
你不会将头发雕塑成一缕缕的

you find the volume of the groups.
而是找出这些头发组的体积

think of the hair as three dimension form.
将头发看作是三维的造型

like the nose and lips.
就像鼻子与嘴唇

it has mass, and it has all the same elements of light
它是有质量的,它有光的所有成分

althought slightly hidden by the texture and the strands.
虽然被纹理与一缕缕的头发挡住了。

ignoring the form and going straight for the texture results in spaghetti hair
忽略造型,直接绘制纹理会让你得到像意大利面一样的头发

it just looks like a bunch of lines coming off the head.
看起来就像是从头上长出来的很多线条。

Volume. so the first volume we should think about actually isn't the volume of hair.
体积。我们首先考虑到的体积不是头发的体积

it's the volume of head,
而是头的体积

or whatever it is where the hair is on.
或者说头发所在的对象的体积

if you are drawing a dog
如果你是在绘制一条狗

you got the think about the volume of the rib cage.
你需要考虑胸腔的体积。

or the legs,
或者说是腿的体积

the groups of hair wrap around the form underneath
这些头发组是围绕着下面的造型的

and inherit the same light pattern.
并且继承了相同的照明图案。

in this example I make sure to shade the large group of hair to resemble the rounded form underneath it.
在这个例子中,我确保为大组的头发绘制阴影,从而呈现出它下面的圆形造型。

before I added all the texture on top.
在我为顶部添加所有的纹理之前

the left side of hair mass is all shadow.
左边的头发都是在阴影中

then it transitions, and has a bunch of halftone shapes.
接着它就渐变了,有很多中间色的造型

and then all the highlights are on the right.
所有高光的东西都是在右边

now we get to the part we draw lots of hair.
现在我们就来绘制很多的头发

and everybody's hair is different.
每个人的头发都是不同的

if it's straight, you are just gonna get a simple cylinder
如果它是直的,你会得到一个简单的圆柱体

if it's curly, you are gonna have a lot of little locks.
如果它是卷曲 ,你会有很多的小块头发

and that design probably becomes a little more difficult.
这个设计或许就变得有点困难了

but whatever the hair type is,
不过无论是什么发型

figure out what those shapes are.
找出它们是什么造型

and design them as volume, not strands.
将它们设计成体积,而不是一缕缕的头发。

so for example, here is a lock of hair.
例如,这是一块头发

it's like a ribbon with some thickness to it.
它就像是有一定厚度的缎带

this ribbon has shadow, halftone, and highlight.
这个缎带上有阴影,中间色,高光

it doesn't look like hair, but it does look three dimensional.
它看起来不像是头发,而像是三维的

to make it look likes hair,
要让它看起来像是头发

we need to add a fourth element: texture
我们需要添加第四个元素:纹理

this includes the separation between the small groups of hair,
它包含了小组头发之间的分隔

a few lines representing strands,
一些代表头发缕的线条

and breaking out the contours.
还要分解轮廓。

that will be straight strands that soften and break up the edge between the hair and background.
它会是一些直的头发缕,让头发与背景之间的边缘变得柔和,并且分解它们。

make sure to add variation along the edges to make it more interesting and believable
确保在边缘上添加一些变化,从而让它更有趣,也更逼真一些

the connection to the skin should't be outlined.
与皮肤的连接不应该有轮廓线

show some gradations, othewise it will look like a wig or clip-on beard.
显示出渐变的效果,否则它看起来就像是假发或者是贴上去的胡子了。

when adding the texture part,
添加纹理的时候

it's all about design, don't get too repetitive with the strokes.
就跟设计有关了,不要让笔触过于重复

try to create organic and interesting shapes with the overlaps and grouping.
尝试使用重叠与成组来得到自然有趣的造型

there needs to be a good balance of simple areas and complex areas with a lot of detail.
在简单区域与复杂区域之间需要使用很多的细节来很好的平衡。

get the illusion of the strands
让它看起来像是一缕缕的

don't try to draw every single strand.
不要去绘制每一缕头发

Have confidence with every stroke
画每一笔的时候都自信点

it's better to draw a quick and confident strands slightly out of place,
快速自信的将头发缕画偏

than a wobbly uggly stroke in the right place.
也好过在正确的位置上绘制一些歪歪扭扭的笔触

don't be timid
不要害怕

this happens when drawing strands that drop down from the forehead.
当你绘制前额上垂下来的头发缕的时候会出现

people don't want to mess up their face.
人们不想将脸部弄乱

but it doesn't matter if it's in the perfect spot.
但是它是不是在完美的位置上并不重要

hair moves, usually you want to start the stroke at the root and let it taper towards the tip.
头发会移动的,通常来说你会希望从根部开始绘制,然后向着尖部变细

but if you have a good control of the pencil.
但是如果你有很好的控笔能力

you can tapper correctly from either side.
那么从那一边绘制都可以让它变细

make sure you holding the pencil like a brush.
确保你是像拿刷子一样拿铅笔

and use the length ot the charcoal to get thin lines.
使用石墨的长度方向来绘制细线

and the side to get soft thick lines.
用它的侧面来绘制柔和的粗线

transitioning form one to the other get's you the nice taper.
从一个到另外一个的渐变会让你得到不错的变细的效果

designing the shadows, I like to approach shadows as flat graphic shapes.
设计阴影, 我喜欢通过绘制扁平的图形造型的方式来得到阴影。

it's important to get an attractive well-balanced separation of light and dark before we get into shape
在开始绘制造型之前, 得到一个吸引人的,很好的平衡了明暗的分隔是很重要的

try to find ways to connect as many shadow shapes as you can.
找到一种尽可能连接很多造型的方法。

even with curly hair, we have a lot of little shapes.
即使是卷发,我们也有很多小的造型。

it's important to connect them.
连接它们是很重要的

otherwise you will have too many floating shapes which can be distracting.
否则的话会有很多飘散的造型,会分散注意力

in this example, there is a few floaters,
这个例子里面,有一些漂浮的造型

but they are all connected with the same rhythm.
但是它们是按相同的韵律连接起来的

this goes back to good design.
这就回到了好的造型上

inside the shadows, keep the texture and contrast to minimum.
在阴影中,将纹理与对比率保持为最小。

you want the focus to stay in the lit areas of the head.
你会希望将焦点保持在头部光亮的区域上

Designing Halftones, the area that will have the most visible texture is the halftone.
设计中间色,拥有最多可见纹理的地方就是中间色的地方

these areas get a little bit of the light from the highlight side,
这个区域会从高光部分得到一些光线

and some darks form the shadow side.
也会从阴暗边得到一些阴影

creating the most contrast and detail in these areas.
在这些区域实现最多的对比与细节

don't forget that halftones are mostly gradations
不要忘记中间色大部分是渐变的。

they gradiate towards shadow on one side and highlight on the other.
它们一边向着阴影,一边向着高光渐变

Designing Highlights.
设计高光

highlight areas should still appear light after texture is added.
添加了纹理之后高光区域应该还是显得很光亮

that means strand texture should be thinner
这就意味着头发缕的纹理应该更细一些。

lighter, and sometimes revmove texture all together
更亮一些,有些时候需要完全移除纹理

have the highlight glow, try to connect them as much as possible.
让高亮的部分发光,尝试尽量的连接它们

only leave in a few lonely highlights. and try not to make each highlight the same.
只是保留几个单独的高光,尽量不要让每个高光看起来都是一样的。

give them variety in length, thickness, edge and value.
让它们的长度,厚度,边缘,明暗度都有些不同

so let's take a look at how I broke down this drawing into steps.
接着我们来看看如何将这个绘画过程分解

as always I start with linear line
通常我都是从直线条开始绘制

geting the major shapes and rhythms.
得到主造型与韵律

then I separate the lights form the shadow,
接着开始将光亮区域与阴暗区域分离开

focusing on the design of graphic shapes.
重点处理图案造型的设计。

in this step, I added dark accents inside the shadows to separate the reflected light from occlusion shadows.
在这一步中,我在阴影区域加重了阴影,从而将反射高光从遮挡的阴影中分离出来

and in the light, I add gradation from halftone to highlight.
在光亮部分,我添加了从中间色到高光的渐变

at this point, the drawing should look 3 dimensional.
当前,这个绘画看起来应该是三维的

since we've added all the basic element of light on form.
我们在造型上添加了光线的所有基本元素

and in the final step, I added the texture of strands.
最后一步,我为头发缕添加了纹理

the stroke should follow the rhythm of the locks we defined in the previous steps.
笔触需要沿着我们在前面步骤中确定的头发块的节奏来

notice the drawing of the strands is in the last step.
注意头发缕的绘制是在最后一步完成的

not the first
而不是一开始

Hi, if you like this video,
如果你喜欢本视频

your friends might too,
你的朋友或许也会喜欢的

please help me out, and share this video on your favorit social network.
帮我在你最喜欢的社交网络分享这个视频

and don't forget to subscribe to the newsletter on proko.com
别忘记订阅proko.com的时事通讯

校正后

Hi, Stan Prokopenko here with Proko
嗨,我是Proko的Stan Prokopenko

today we are drawing the hair.
今天我们要画的是头发

I feel like hair is one of the most difficult things for people to draw.
我觉得头发是最难画的

a lot of us approached it in the wrong way.
很多人的绘画方法都是错误的

we just jump in and start scratching away.
直接上来就开始涂画

drawing hair takes patience
画头发是需要耐性的

there is a lot of little shapes, lines and highlights
有很多的小造型,线条与高光。

and it's easy to get impatient and sloppy
很容易就让人感到不耐烦,变得马马虎虎

but we really need to slow down and take one step at a time.
我们需要放慢速度,一次一个步骤的绘制

and when we get to the details
当我们处理细节的时候

we need to focus on design, not just copy as we see it
需要关注设计,而不只是复制看到的东西

the approach to drawing hair should be the same as sculpting hair.
绘制头发的步骤应该与雕塑头发的一样

you don't sculpt hair with individual strands.
你不会将头发雕塑成一缕缕的

you find the volume of the groups.
而是找出这些头发组的体积

think of the hair as three dimensional form.
将头发看作是三维的造型

like the nose and lips.
就像鼻子与嘴唇

it has mass, and it has all the same elements of light
它是有质量的,它有光的所有成分

althought slightly hidden by the texture and the strands.
虽然被纹理与一缕缕的头发挡住了。

ignoring the form and going straight for the texture results in spaghetti hair
忽略造型,直接绘制纹理会让你得到像意大利面一样的头发

it just looks like a bunch of lines coming off the head.
看起来就像是从头上长出来的很多线条。

Volume. so the first volume we should think about actually isn't the volume of hair.
体积。我们首先考虑到的体积不是头发的体积

it's the volume of head,
而是头的体积

or whatever it is that the hair is on.
或者说头发所在的对象的体积

if you are drawing a dog
如果你是在绘制一条狗

you got the think about the volume of the rib cage.
你需要考虑胸腔的体积。

or the legs,
或者说是腿的体积

the groups of hair wrap around the form underneath
这些头发组是围绕着下面的造型的

and inherit the same light pattern.
并且继承了相同的照明图案。

in this example I make sure to shade the large group of hair to resemble the rounded form underneath it.
在这个例子中, 我确保为大组的头发绘制阴影, 从而呈现出它下面的圆形造型。

before I added all the texture on top.
这是在为顶部添加所有的纹理之前进行的

the left side of hair mass is all shadow.
左边的头发都是在阴影中

then it transitions, and has a bunch of halftone shapes.
接着它就渐变了,有很多中间色的造型

and then all the highlights are on the right.
所有高光的东西都是在右边

now we get to the part we draw lots of hair.
现在我们就来绘制很多的头发

and everybody's hair is different.
每个人的头发都是不同的

if it's straight, you are just gonna get a simple cylinder
如果它是直的,你会得到一个简单的圆柱体

if it's curly, you are gonna have a lot of little locks.
如果它是卷曲 ,你会有很多的小块头发

and that design probably becomes a little more difficult.
这个设计或许就变得有点困难了

but whatever the hair type is,
不过无论是什么发型

figure out what those shapes are.
找出它们是什么造型

and design them as volume, not strands.
将它们设计成体积,而不是一缕缕的头发。

so for example, here is a lock of hair.
例如,这是一块头发

it's like a ribbon with some thickness to it.
它就像是有一定厚度的缎带

this ribbon has shadow, halftone, and highlight.
这个缎带上有阴影,中间色,高光

it doesn't look like hair, but it does look three dimensional.
它看起来不像是头发,而像是三维的

to make it look likes hair,
要让它看起来像是头发

we need to add a fourth element: texture
我们需要添加第四个元素:纹理

this includes the separation between the small groups of hair,
它包含了小组头发之间的分隔

a few lines representing strands,
一些代表头发缕的线条

and breaking out the contours.
还要分解轮廓。

that will be straight strands that soften and break up the edge between the hair and background.
它会是一些直的头发缕, 让头发与背景之间的边缘变得柔和, 并且分解它们。

make sure to add variation along the edges to make it more interesting and believable
确保在边缘上添加一些变化, 从而让它更有趣, 也更逼真一些

the connection to the skin should't be outlined.
与皮肤的连接不应该有轮廓线

show some gradations, othewise it will look like a wig or clip-on beard.
显示出渐变的效果, 否则它看起来就像是假发或者是贴上去的胡子了。

when adding the texture part,
添加纹理的时候

it's all about design, don't get too repetitive with the strokes.
就跟设计有关了,不要让笔触过于重复

try to create organic and interesting shapes with the overlaps and grouping.
尝试使用重叠与成组来得到自然有趣的造型

there needs to be a good balance of simple areas and complex areas with a lot of detail.
在简单区域与复杂区域之间需要使用很多的细节来很好的平衡。

get the illusion of the strands
让它看起来像是一缕缕的

don't try to draw every single strand.
不要去绘制每一缕头发

Have confidence with every stroke
画每一笔的时候都自信点

it's better to draw a quick and confident strands slightly out of place,
快速自信的将头发缕画偏

than a wobbly uggly stroke in the right place.
也好过在正确的位置上绘制一些歪歪扭扭的笔触

don't be timid
不要害怕

this happens when drawing strands that drop down from the forehead.
当你绘制前额上垂下来的头发缕的时候会出现

people don't want to mess up their face.
人们不想将脸部弄乱

but it doesn't matter if it's in the perfect spot.
但是它是不是在完美的位置上并不重要

hair moves, usually you want to start the stroke at the root and let it taper towards the tip.
头发会移动的, 通常来说你会希望从根部开始绘制, 然后向着尖部变细

but if you have a good control of the pencil.
但是如果你有很好的控笔能力

you can tapper correctly from either side.
那么从那一边绘制都可以让它变细

make sure you holding the pencil like a brush.
确保你是像拿刷子一样拿铅笔

and use the length of the charcoal to get thin lines.
使用石墨的长度方向来绘制细线

and the side to get soft thick lines.
用它的侧面来绘制柔和的粗线

transitioning form one to the other gets the nice taper.
从一个到另外一个的渐变会让你得到不错的变细的效果

designing the shadows, I like to approach shadows as flat graphic shapes.
设计阴影, 我喜欢通过绘制扁平的图形造型的方式来得到阴影。

it's important to get an attractive well-balanced separation of light and dark before we get into shape
在开始绘制造型之前, 得到一个吸引人的, 很好的平衡了明暗效果的分隔是很重要的

try to find ways to connect as many shadow shapes as you can.
找到一种尽可能连接很多造型的方法。

even with curly hair, we have a lot of little shapes.
即使是卷发,我们也有很多小的造型。

it's important to connect them.
连接它们是很重要的

otherwise you will have too many floating shapes which can be distracting.
否则的话会有很多飘散的造型,会分散注意力

in this example, there is a few floaters,
这个例子里面,有一些漂浮的造型

but they are all connected with the same rhythm.
但是它们是按相同的韵律连接起来的

this goes back to good design.
这就回到了好的造型上

inside the shadows, keep the texture and contrast to minimum.
在阴影中,将纹理与对比率保持为最小。

you want the focus to stay in the lit areas of the head.
你会希望将焦点保持在头部光亮的区域上

Designing Halftones, the area that will have the most visible texture is the halftone.
设计中间色,拥有最多可见纹理的地方就是中间色的地方

these areas get a little bit of the light from the highlight side,
这个区域会从高光部分得到一些光线

and some darks form the shadow side.
也会从阴暗边得到一些阴影

creating the most contrast and detail in these areas.
在这些区域实现最多的对比与细节

don't forget that halftones are mostly gradations
不要忘记中间色大部分是渐变的。

they gradiate towards shadow on one side and highlight on the other.
它们一边向着阴影,一边向着高光渐变

Designing Highlights.
设计高光

highlight areas should still appear light after texture is added.
添加了纹理之后高光区域应该还是显得很光亮

that means strand texture should be thinner
这就意味着头发缕的纹理应该更细一些。

lighter, and sometimes revmove texture all together
更亮一些,有些时候需要完全移除纹理

have the highlight glow, try to connect them as much as possible.
让高亮的部分发光,尝试尽量的连接它们

only leave in a few lonely highlights. and try not to make each highlight the same.
只是保留几个单独的高光,尽量不要让每个高光看起来都是一样的。

give them variety in length, thickness, edge and value.
让它们的长度,厚度,边缘,明暗度都有些不同

so let's take a look at how I broke down this drawing into steps.
接着我们来看看如何将这个绘画过程分解

as always I start with linear line
通常我都是从直线条开始绘制

geting the major shapes and rhythms.
得到主造型与韵律

then I separate the lights form the shadow,
接着开始将光亮区域与阴暗区域分离开

focusing on the design of graphic shapes.
重点处理图案造型的设计。

in this step, I added dark accents inside the shadows to separate the reflected light from occlusion shadows.
在这一步中, 我在阴影区域加重了阴影, 从而将反射高光从遮挡的阴影中分离出来

and in the light, I add gradation from halftone to highlight.
在光亮部分,我添加了从中间色到高光的渐变

at this point, the drawing should look 3 dimensional.
当前,这个绘画看起来应该是三维的

since we've added all the basic element of light on form.
我们在造型上添加了光线的所有基本元素

and in the final step, I added the texture of strands.
最后一步,我为头发缕添加了纹理

the stroke should follow the rhythm of the locks we defined in the previous steps.
笔触需要沿着我们在前面步骤中确定的头发块的节奏来

notice the drawing of the strands is in the last step.
注意头发缕的绘制是在最后一步完成的

not the first
而不是一开始

Hi, if you like this video,
如果你喜欢本视频

your friends might too,
你的朋友或许也会喜欢的

please help me out, and share this video on your favorit social network.
帮我在你最喜欢的社交网络分享这个视频

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别忘记订阅proko.com的时事通讯


 
 
 




 
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