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[学员翻译作品] sideFX | Non-GUI Rendering (非界面渲染教学 中文字幕)

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教学类别 中文字幕/听译培训学员试译作品/
教学名 [学员翻译作品] sideFX | Non-GUI Rendering (非界面渲染教学 中文字幕)
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CG教学翻译网听译培训学员 黄澄 的听译作品。(指导老师:陈杰)

黄澄 2015年8月加入听译培训 本作品是 黄澄 第一部试译作品

 
 

我们将学习设置ROP渲染关联树,它包括了合成与代码ROP。接着我们会学习如何使用HBatch通过HQueue渲染ROP在远程电脑分布式渲染。接着我们会讨论HQueue渲染管理器,接着讨论如何使用亚马逊云来渲染。

we will learn how to set up ROP render dependency trees that include Composite and Script ROPs. Then we will discuss how to use HBatch to distribute the rendering on remote machines through the HQueue Render ROP. We will go into detail about the HQueue Render manager and then discuss how to render on Amazon’s Cloud.

下载地址:链接:http://pan.baidu.com/s/1dEZ0T0X 密码:08ow

 

 
黄澄 听译文字

原稿

Hi, everyone, this is Ari Danesh, welcome to Light, Shade, Render Module 10

we're going to talking about Non GUI Rendering

so what we are going to do today.

if you look at in front of you, we got this really beautify scene

that was created by scott keating from sidefx。

just like any good projection,it was inherited to jeff wagner

he modified some,and now it's my guy to teach for you.

you will be gain this scene to play at home.

the first thing we are gonna to do today is that we are going to look at the scene setup.

and look at how it's put together.

it's a little more complicated than the squares and circles we are being working with.

then we are going to talking about reusing OTLs and toolbars.

setting up mantra rops is next subject.

we are going to talk about the object parameter in it.

using script in mantra rops.

compositing rops, and then we are goint to look at ramp filter.

distributing renders with Hqeue and hbatch.

 

校正后

Hi, everyone, this is Ari Danesh, welcome to Houdini Light, Shade, Render Module 10.
We're going to talking about Non GUI Rendering.
So what we are going to do specifically today.
Well, if you look at in front of you, we got this really beautify scene.
That was created by scott keating at sidefx.
And just like any good projection,it was that inherited to jeff wagner.
And he modified some,and now it's my guide to teach for you.
You will be gain this scene for you play to with it at home.
The first thing we are gonna to do today is that we are going to look at the scene setup.
And understand how it's put together.
Because it's a little more complicated than obviously the little squares and circles we are being working with.
Then we are going to talking about reusing OTLs and toolbars.
Setting up mantra rops is next subject.
We are going to talk about the object parameter in it.
Using script with mantra rops, compositing rops, and then we will look at ramp filter, distributing renders with Hqeue and hbatch if we have time.

 

 
 
 




 
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