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[学员翻译作品] sideFX | Applied Houdini - Rigids III: Vehicle Destruction(交通工具破坏制作教学 中文字幕)

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教学名 [学员翻译作品] sideFX | Applied Houdini - Rigids III: Vehicle Destruction(交通工具破坏制作教学 中文字幕)
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CG教学翻译网听译培训学员 黄洁芳 的听译作品。(指导老师:吴枫)

黄洁芳 2016年1月加入听译培训 本作品是黄洁芳第一部试译作品

 
 

在刚体三教学中,我们将来完成破坏一个交通工具的复杂任务,教程附带了一个高分辨率的直升飞机,我们会将它砸向地面。我们会深入讲解神秘的hard与cone twist constraint.还有将它们与glue constraint合并到一起的策略,从而实现各种不同的受压下的物理材质的外观。我们还会在这里描述一个高效的工作流程,从而让它的复杂程度可控,并且可以实现我们的需要。

In Rigids III we will tackle the complex task of destroying a vehicle! Included with the lesson is a high resolution helicopter that we will smash into the ground. We talk extensively about the mysterious "hard" and "cone twist" constraints, as well as strategies to combine them with the "glue" constraint in order to achieve the looks of different physical materials under stress. Perhaps most importantly, an efficient workflow is described in order to keep this complexity manageable as well as art directable. As a bonus, we will also render our final work in Mantra as well as export to the Alembic file format in order to read into other packages if we desire!

下载地址:链接:http://pan.baidu.com/s/1bpEGHA3 密码:9ekt

 

 
黄洁芳 听译文字

原稿

welcome to applied houdini rigids III for Vehicle Destruction
in this lesson we gonna talk about how to ?? complex assets like this helicopter
I include in lesson here for free.
this is that kind of assets ?? different kind of material,
it's a broken glass or bending ?? or ?? metal.
the technical aspect of it will be covered in depth.
such as the not well documented hard constraint and ?? constraint
both things are critical in order to use ??
whether with vehicles or really anything else.
and perhap ?? we will talk about how to make very ?? workflow
to keep everything organized
as you are setting different material properties for different aspects of the helicopter
so all of that together is gonna make for us super owesome lesson
I think it's the best one yet honestly.
I hope you enjoy it
so let's get to it.

校正后

welcome to applied houdini rigids III for Vehicle Destruction
in this lesson we are gonna talk about how to tackle like complex assets like this helicopter that I include in lesson here for free.
this is that kind of assets incoporates different kinds of material,
whether it's a broken glass or bending rods or denting metal.
the technical aspect of it will be covered in depth.
such as the not well documented hard constraint and cone-twist constraint
both things are critical in order to use bullet effectively whether with vehicles or really anything else.
and perhaps more importantly we will talk about how to make very robust workflow
to keep everything organized
as you are setting different material properties for different aspects of the helicopter
so all of that together is gonna make for us super owesome lesson
I think it's the best one yet honestly.
I hope you enjoy it, so let's get to it.

 
 
 




 
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