在刚体三教学中，我们将来完成破坏一个交通工具的复杂任务，教程附带了一个高分辨率的直升飞机，我们会将它砸向地面。我们会深入讲解神秘的hard与cone twist constraint.还有将它们与glue constraint合并到一起的策略，从而实现各种不同的受压下的物理材质的外观。我们还会在这里描述一个高效的工作流程，从而让它的复杂程度可控，并且可以实现我们的需要。
In Rigids III we will tackle the complex task of destroying a vehicle! Included with the lesson is a high resolution helicopter that we will smash into the ground. We talk extensively about the mysterious "hard" and "cone twist" constraints, as well as strategies to combine them with the "glue" constraint in order to achieve the looks of different physical materials under stress. Perhaps most importantly, an efficient workflow is described in order to keep this complexity manageable as well as art directable. As a bonus, we will also render our final work in Mantra as well as export to the Alembic file format in order to read into other packages if we desire!