要实现令人信服的破坏效果就要药有复杂的碎片,现代电影在每个夏天都通过飞扬的碎片推进了这种技术的极限,建模,布置与为这些乱糟糟的东西设置关键帧是不太可能的,从数学上来创建建筑倒塌时候的混乱情况在数学理论上来说已经是可行的了。但是如果你没有数学博士的知识,那么你应该如何控制这种杂乱的情况呢。假定有人已经得到了一个合理的碎片序列,但是导演希望更多一点的运动模糊效果,并且说,哦,多一点岩石,并且让它们从顶上穿过会怎样呢?一点点就可以了。在本教学中Alvaro将回答所有这些情况下碰到的问题.
cmiVFX has released Houdini Debris System. One key to a believable destruction effect is the complexity of the bits and pieces. Modern films push the limits of technology every summer with flying debris. Modeling, placing, and keyframing such a mess is simply not possible. Okay then mathematics leveraged to create the chaos of a falling building is great in theory, but how does one control that chaos short of a phd? Suppose one does get a reasonable debris sequence out, but the director wants a bit more motion blur and "Oh, how about a more rocks and have them shoot over to the right… just a tad". Alvaro Segura with cmiVFX is here to answer all those situations and more with this amazing, brain melting courseware. Whether you are already in the celluloid trenches or you aspire to be, THIS LESSON IS A MUST.
Short Description Cracking and crushing a model is only a part of a cinematic destruction sequence. Visual effects professionals in the trenches know that a solid DEBRIS SYSTEM is also a necessary piece of the puzzle. Alvaro Segura here now reveals one way to create debris that is re-usable, direct-able, and production ready. |