在第二卷教学中我们将分析更多复杂的NAIAD的Graph。通过在第一卷中学习到的知识,还有基于节点的Graph编辑器强大功能,我们将讲解像fluid targeting, advanced guided ocean,还有rigid-bodies coupled simulations等知识。在第二卷中我们还会来看如何使用RIB文件与免费软件来渲染粒子与MESH。
在NAIAD第二张教学中,将更深入的讲解NAIAD水仿真的更高级的解决方案。
第一节 介绍 • 教程概述 • 为NAIAD例程项目设置CMI类型的环境变量。
第二节 particle bodis之间的相互碰撞。 • 如何使用Gradient Nop与Acceleration fields在两个particle bodies之间设置碰撞。
第三节 Naiad表达式语言 • 表达式语言入门介绍 • 内置的操作符与方法 • 条件表达式 • 关键帧表达式 • 引用参数表达式 • 通道查询表达式 • Field-Input Sampling表达式
第四节 为Naiad绘制属性。 • 如何在NAIAD中的MESH上绘制属性从而创建自定义的通道。
第五节 湿润的水滴 • 完整的对一个带有水珠效果的湿润层进行仿真。
第六节 城市洪水 I - 刚体 • 如何使用刚体与流体来制作一个综合的仿真效果。
第七节 城市洪水 II - 刚体 Chapter 07 - City flooding II - Rigid bodies • 多重刚体设置与couple simulation的设置。
第八节 城市洪水 III - 水花 • coupled simulation的水花设置。(特邀嘉宾 : Igor)
第九节 城市洪水 IV - RIB生成与渲染 • 如何设置一个场景,从而能够输出RIB文件,并且如何在MAYA中使用3DELIGHT对它进行渲染。(特邀嘉宾 : Igor)
第十节 水人 • 如何为流体仿真设置好目标造型 • 为动画对象应用目标设置:水人(特邀嘉宾 : Igor)
第十一节 Boat wakes II:高级导向系统 Chapter 11 - Boat wakes II: advanced guiding system • 另外一种使用高级导向系统的boat wake仿真方法。 • 一步步的分析assets的生成,还有Naiad的Graph。
第十二节 提升分辨率的方法 Chapter 12 - UpRes Process • 如何为你的仿真结果获得额外75%的分辨率。 • 从粒子中分理处water grid(Flip) • 仿真中的超级取样深度 • 将浅水仿真扩展为深水仿真。
关于作者 Diego是一位资深特效专家,他已经在这个行业有超过10年的工作经验。在他专注于特效制作,特别是流体模拟前从事的是动作捕捉与技术专家的工作。
他最近获奖是在2009年美国视觉特效工会获得的最佳影视特效奖,获奖作品就是阿凡达中的妮特丽喝水的镜头(Jack刚获得允许由妮特丽教授他纳美族的的各种生存技巧。这是一天早上妮特丽从一片植物的叶子中倒水喝镜头)。Diego也是少数几个从Naiad发布第一个测试版以来一直帮助Exotic Matter发展Naiad的少数几个人。
Diego从意大利开始他的职业生涯,至今已经去过好几大洲,他参与完成的电影包括了:X战警:第一战,阿凡达,天龙特攻队,哈利波特等等。并且由此他掌握了丰富的技术知识与解决问题的技巧。在Siggraph 2010上,Deigo对阿凡达中的流体模拟进行了演讲,这也是该盛会上的亮点之一。
In this second volume we are going to analyze more sophisticated NAIAD graphs. With the knowledge acquired in the first Volume and the power of a node based graph editor we will cover topics like fluid targeting, advanced guided ocean and rigid-bodies coupled simulations. In this second volume we are also going to focus on how to render are numbers of particles and meshes through RIB files and freeware software. This is the video you have all been waiting for, so now that you got your feet wet, jump right in!
Short Description - NAIAD Fluid Simulating Volume 2 - Into The Deep This blockbuster second video release dives deeper into more advanced solution for NAIAD water simulations.
Chapter 01 - Introduction • Course overview • Setting up the “CMI” environment variable for your Naiad demo projects ( Windows )
Chapter 02 - Collisions between particle bodies • How to setup collisions between 2 particle bodies using the gradient NOP and acceleration fields
Chapter 03 - Naiad Expression Language • Introduction to the Expression Language • Built-In Operators and Functions • Conditional Expressions • Keyframe Expressions • Parameter Reference Expressions • Channel Lookup Expressions • Field-Input Sampling Expressions
Chapter 04 - Painting attributes for Naiad • How to Paint attributes on meshes to create custom channels for masks in Naiad
Chapter 05 - Wet Drips • A fully simulated wet pass with drips
Chapter 06 - City flooding I - Rigid bodies • How to setup a coupled simulation with rigid-bodies and liquid
Chapter 07 - City flooding II - Rigid bodies • Multiple rigid bodies setup and couple simulation setup ( special guest : Igor )
Chapter 08 - City flooding III - Splash element • Splash pass for coupled simulation ( special guest : Igor )
Chapter 09 - City flooding IV - RIB generation and rendering • How to setup a scene to export the RIBs form naiad and then how to render in Maya using 3delight ( special guest : Igor )
Chapter 10 - The waterman • How to setup target shapes for liquid simulations • Apply the targeting setup to an animated object: the waterMan ( special guest : Spark )
Chapter 11 - Boat wakes II: advanced guiding system • Alternative approach for boat wakes simulation in deep water with an advanced guiding system • Step by step analysis of assets generations and Naiad graph
Chapter 12 - UpRes Process • How to gain 75% more resolution from your simulations: • Decoupling water grid from particles ( FLIP ) • Simulation super-sampling depth • Extending the thin water simulation to deeper water
About Diego Trazzi Diego Trazzi is an accomplished effects professional, who has been in the industry for more than 10 years. His earlier years involve TD generalist work and motion capture before he turned into a savvy in special effects, extensively on fluid simulation. His recent award was the Best single visual effect of the year in VES award 2009 for the highly talked-about “Neytiri drinking shot” in Avatar, which was predominantly Trazzi’s contribution for fluid simulations. He was also one of the very few people who helped developing Exotic Matter’s “Naiad” since alpha version.
Started his career from Italy then reached to several continents, Trazzi has completed a long list of remarkable work on major film titles such as X-men : First Class, Avatar, The A-Team, Harry Potter and so on. As a result, he has acquired a broad range of technical knowledge and problem solving skills. At Siggraph 2010, Diego Trazzi gave a presentation on liquid simulation in Avatar, which was one of the highlights of the sessions.
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