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Sideeffects | Mantra & Houdini 11(Houdini 11中Mantra大师课教学 中文字幕 翻译示范)中英文翻译服务

类别 视频教学翻译示范/Houdini教学翻译示范/
名称 Sideeffects | Mantra & Houdini 11(Houdini 11中Mantra大师课教学 中文字幕 翻译示范)
编号 ZM-76
字幕制作中
时间
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内容介绍
 
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其他介绍信息
 

本教学将讲解在HOUDINI中使用Mantra的技巧,还有新版HOUDINI的最新功能。其中将讲解基于Surface Model VOP的ca材质制作流程。所有的例子使用的都是IPR来讲解。内容包括了:
照明对象 包括了使用不同类型照明环境进行渲染来讲解了新的光源与环境光。
使用用PBR与应用光子图进行标准渲染的室内场景,来讲解新的直接照明,并且介绍了新的portal类型环境光。
使用一些例子讲解了使用这个节点来渲染不同类型的表面,另外还从技术上讲解了这个节点的工作方式。
介绍了新版HOUDINI中的体积渲染功能,包括均等体积与VEX体积的渲染流程

本教学导师是Side Effects的一位软件渲染功能开发工程师,他的工作主要是Mantra渲染器的研发,包括新功能的开发,性能提升与维护。Andrew从2005年起就在Side effects工作,参与了HOUDINI 8到11的开发工作。

Tips for Using Mantra in Houdini and a review of the latest features in Houdini 11

This talk will cover rendering with Mantra, with a particular emphasis on Houdini 11. The new shading workflow will be presented based around the Surface Model VOP. All examples will be explored using IPR, including an overview of new IPR features.

The discussion will include:

* Light Objects including the updated Light and Environment Light assets with examples of scenes rendered using different types of lighting.
* The new Indirect Light with examples of indoor scenes rendered both with PBR and standard rendering using photon maps and will showcase the new "portal" mode for environment lights.
* Examples of how to render different types of surfaces using this node, along with a technical overview of how the node works.
* Subsurface scattering.
* A brief overview of new volume rendering features in Houdini 11 including uniform volumes and VEX volume procedurals.

Instructor: Andrew Clinton is a software developer at Side Effects with a specialization in rendering. Andrew is responsible for research and development of the mantra renderer including development of new features, performance enhancements, and maintenance. Andrew has been working at Side Effects since 2005 and has made contributions to Houdini versions 8 through 11.

 
Side Effects 介绍
 
 
在过去的20年中,Side Effects一直为艺术家提供流程化的3D动画与视觉特效工具,帮助他们创作最高质量的影视特效。Side Effects以客户的需求为中心,本身既是创新技术的提供者,也是尖端的设计团队。

Side Effects刚开始的时候只有两个人:Kim Davidson与Greg Hermanovic,他们是热衷于UNIX下编程的动画爱好者。1985年的时候,他们加入了创新型公司奥林巴斯,然后沉浸在创作的过程中,编写他们自己的软件,为电影与广播制作视觉特效。1987年一个偶然的机会将3D动画呈现在观众眼前之后,Davidson与Hermanovic创建了Side Effects软件,并且发布了PRISMS.它是一个程序化制作软件,为HOUDINI的奠定了基础。

Side Effects因Houdini及其创新性的流程化制作技术两次获得了奥斯卡奖,另外很多奥斯卡奖影片是使用HOUDINI制作的。奥斯卡奖的获得是对Side Effects强大的研究开发能力与它同客户之间良好的沟通关系的承认。Side Effects以在这个快速发展的行业建立了领导性的地位而自豪,并且持续不断的寻找那些能够支持创新过程的新方法。

For over twenty years Side Effects has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

For over Twenty Years…

In the beginning there were two: Kim Davidson and Greg Hermanovic – animation enthusiasts with a flair for UNIX coding. In 1985 they joined Omnibus, a pioneering company in the then emerging world of computer graphics. They immersed themselves in production, writing their own software and creating visual effects for film and broadcast.

In 1987, with an opportunity to bring 3D graphics to a wider audience, Davidson and Hermanovic created Side Effects Software and released PRISMS. Developed and rigorously tested in production, PRISMS was a procedural graphics application which would lay the groundwork for Houdini.

Award-Winning Procedural Technology

Side Effects Software has twice been recognized by the Academy of Motion Pictures, Arts and Sciences for Houdini and its breakthrough procedural based technology. In addition, Academy Awards have been given to many films which relied on Houdini for the creation of their visual effects.

This recognition is an acknowledgment of Side Effects’ strong research and development team and its close interaction with customers to understand and address production needs. Side Effects takes pride in establishing a leadership role in this fast-paced industry and is constantly looking for ways to support the creative process while pushing the “innovation” envelope.

Innovation and Customer Service

At Side Effects, we value innovation, integrity and commitment to the customer. With deep roots in production, we know what it takes for CG artists to succeed. Every day we apply that knowledge and strive to help our customers achieve more with less effort.

Side Effects is also committed to the growth of skills in the industry as demonstrated by the Houdini Apprentice program that gives digital artists the chance to build skills and create demo-reel content using Houdini free of charge.

As the industry continues to evolve, we remain dedicated to working with studios and artists to meet their production challenges head-on. Our knowledgable staff, our responsive customer support, and access to daily software builds are a few of the things that set us apart and make Side Effects a great company to do business with.

 

 
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