材质进阶-让大家深入的学习如何将材质制作的更真实.了解材质的实现流程是很重要的. HOUDINI已经将程序化流程扩展到了它自身的各方面,包括材质网络. 因此了解到它是如何应用到对象表面上是很重要的.你不但能够使用vops来通过代码编写材质, Houdini还能让你用一种独特的方法来编译材质.
渲染工具-Houdini还有其他的一些提高你工作效率的工具, 你将学习到诸如区域渲染工具,渲染视图,MPlay,选择节电与输出驱动,对比工具等一系列的内容. 它将能帮助你对工作流程进行优化.
With Houdini’s Mantra renderer being used more and more in production, shading and rendering quickly became the most requested topic for a new Houdini course for cmiVFX | cmiStudios. In response, they have recorded a comprehensive new set of videos derived from a list of frequently asked questions about Mantra. The result is an intense, fast-paced class that is packed with useful information about lighting, materials and rendering in Mantra.
Shading and Rendering in Houdini.
Here is a list of all the topics covered in the class:
Introduction to Materials - A very important step prior to the rendering process is defining the surface qualities of your objects. This action is achieved in a wide variety of ways in Houdini and is crucial to start somewhere neutral. Learn how you can create materials and how you can assign them to both objects and components.
Materials in Depth - To have a deep understanding of what makes a material believable, it is important to understand the materials pipeline. Houdini extends its procedural workflow into all aspects of the application including shading networks. It is important to know how this applies to surfaces. Houdini also lets you compile the shaders in a unique way. You can not only write shaders with code but with visual blocks called VOPs. You will learn how to go through all your options to create better materials for your objects.
Rendering Tools - Houdini has a lot of rendering tools make you more productive. You will learn all about tools such as the render region tool, render view, MPlay, render nodes or output drivers, comparison tools and more. This will help make your workflow optimized for speed. You will avoid wasting time performing long test renders and spend more time tuning the look of your render.
Project Start – To learn you will use a real project that will let you delve deep into a working example. Utilizing a big part of the rendering technologies available in Houdini, and you will start by understanding how the modeling and UV sets are used to help you render the scene.
Direct and Indirect Lighting - The rendering process as a whole, is about calculating the interaction of light in the scene and then outputting the result. Knowing about light and its physical properties is a very important step to understanding how to work out lighting inside any software. Understanding direct and indirect light is discussed in length with graphs and tests.