本教学包含三部分,第一部分介绍了Zbrush 3.5中新的Zsphere功能.这部分教学共35分钟,介绍给大家Zsphere的基础知识, 可适应性皮肤设置,统一皮肤设置,还有Zbrush 2中经典的蒙皮功能,并且还在教学中简略的讲解了Zsketching. 第二部分介绍了Zsketching, Zsketching是Zbrush 3.5中一个新的强大功能. 本教学将让你了解如何使用Zsketching,并迅速上手.其中包括了Sketching brushes与smoothing brushes笔触层级,为蒙皮进行遮照,鼓出等操作.第三部分介绍了Zsketching的角色模型原形制作流程.本教学包含4节,Ryan在教学中介绍给大家如何使用Zsphere与Zsketching来制作一个基本的模型, 这个模型接下来在Zbrush中用高级clay brush进行细节雕塑.
Introduction to ZSphere2
Learn everything you need to know about the new ZSpheres in ZBrush 3.5. This 35 minute tutorial covers the fundamentals of working with ZSpheres, Adaptive Skin settings, Unified Skin settings, Classic Skinning from ZBrush 2, and a brief look at ZSketching.
Introduction to ZSketching
ZSketching is a new and powerful feature in ZBrush 3.5. This tutorial will guide you through the uses of ZSketching and get you up to speed fast. You will learn best practices as well as detailed information about how ZSketching operates and how to make it work for you. Topics covered include Sketching brushes, Smoothing brushes, Heirarchy of Strokes, Masking, Bulge, Unified Skinning, Adaptive Skinning, and Posing.
ZSketching Workflow for Character Maquettes
Follow sculptor, Ryan Kingslien, as he
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