本教学由HOUDINI的开发商Side effects出版,本教学将深入的研究Pyro FX的工作流程与那些创建火焰与烟雾特效的参数,并且还会对体积数据的创建与记录进行测试,并最终让它可视化.
本教学包括了以下几部分: 1 开始设置 在这一节里面将告诉大家整个教学中所要用到的工作文档的初始设置方法.
2 基础教学 在这里将为大家概括的讲解一些编辑器与节点子网络, 本节教学将让大家能自由的的在HOUDINI的网络中导航.
3 可视化数据 这一节将介绍一些特别的名字与数据类型, 并且还介绍了如何在HOUDINI中让它们可见
4 新的桌面 这一节将介绍给大家如何重新配置HOUDINI的桌面布局,让它更适合Pyro FX的工作流程
5 火焰材质 本节介绍了Pyro的火焰材质类型,并且详细的介绍了为火焰赋予材质的时候需要使用的参数.
6 烟雾材质 本节介绍了Pyro的烟雾材质类型,并且详细的介绍了为烟雾赋予材质的时候需要使用的参数.
7 散射 散射被Pyro材质用来模拟烟雾云光线散射效果.它是我们在调整了火焰与烟雾外观后的下一个层次的调整过程. 我们将对比有散射与没有散射的效果差别.
8 Voxels(体元) 这一节我们将离开Pyro Fx来考虑体积数据的基础, 还有它是如何在HOUDINI中产生与记录的
9 Pyro节点 这一节我们将集中学习Pyro节点, 并且验证数据是如何被初始化创建的,还有创建了什么类型的数据, 它是如何被管理的, 在这里我们将使用上面体元的例子.
10 低分辨率与高分辨率 在最后这个总结性的教学中, 我们将讲解到低分辨率模拟数据到高分辨率数据的转换方法. 我们会讲到其中要创建,保存与渲染什么类型的数据.包括shadow maps, scattered pointclouds, and dynamic data
In this video tutorial series, we will examine the Pyro FX workflow in-depth and the parameters used to create Fire and Smoke effects. We will also examine how volumetric data is created and recorded, and how to visualize it.
Beginning Setup - [45MB QT - 6 Mins.]
This video covers the initial setup of the working file that we will reference throughout this series of lessons.
Initial Tour - [62MB QT - 9 Mins.]
An overview of the various editors and node sub-networks. This video provides a straightforward opportunity to become familiar with navigating the networks.
Visualize Data - [108MB QT - 12.5 Mins.]
An introduction to specific names and data types, and how to visualize them in Houdini.
New Desktop - [76MB QT - 9 Mins.]
In this lesson we will re-configure the Houdini desktop layout to better suit our needs for working with Pyro FX.
Shading Fire - [195MB QT - 31 Mins.]
An introduction to the Pyro shader and a detailed look at the parameters used for shading fire.
Shading Smoke - [74MB QT - 14 Mins.]
Drawing on the knowledge gained in the previous lesson we will continue to explore the Pyro shader and the parameters used to shade smoke.
Scattering - [235MB QT - 35 Mins.]
Scattering is used by the Pyro shader to simulate the diffusion of light created by fire within a smoke cloud. Scattering is the next logical step after tweaking the look of fire and smoke since we then have the opportunity to compare renders without and with scattering.
Voxels - [174MB QT - 22.5 Mins.]
We step away from Pyro FX to consider the fundamentals of volumetric data, how it is generated and recorded in Houdini.
Pyro Node - [194MB QT - 29 Mins.]
This lesson focuses on the Pyro node and examines how data is initially created, what types of data are created, and how it is managed. We reference our previous example of voxels.
Lowres and Upres - [128MB QT - 20 Mins.]
In this concluding lesson we will cover the transition of the lowres simulation data to highres form. We will also cover what type of data needs to be generated, saved, and rendered - including shadow maps, scattered pointclouds, and dynamic data. |