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Digital Tutors | Introduction to Maya 2009(MAYA 2009综合教学中文字幕 翻译示范)中英文翻译服务

类别 视频教学翻译示范/Maya教学翻译示范/
名称 Digital Tutors | Introduction to Maya 2009(MAYA 2009综合教学中文字幕 翻译示范)
编号 ZM-39
字幕制作中
时间 9小时
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内容介绍
 
本教学时间为9小时29分,本作品由琪派听译培训网(www.gbstuff.com)提供翻译示范,加入琪派听说译一对一培训课程,独立听懂原版英文视频
 
其他介绍信息
 

本教学的内容超过9小时, 讲解了MAYA 2009的建模, 贴图, 角色设置, 动画, 动力学, 灯光与渲染方面的知识.本教学由DT公司4位专业的教师教授, 每位老师都教授自己所精通的方面, 是MAYA学员的理想学习课程.

Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.

Popular highlights include:

* Interface Overview
* NURBS Modeling
* Polygon Modeling
* Subdivision Surfaces
* Texturing
* Procedural Textures
* Hypershade
* UV Layout
* Building Control Rigs
* Custom Attributes
* Writing Expressions
* Setting Key Frames
* Path Animation
* Dynamics
* Particle Shader
* Lighting
* Image Planes
* Light Linking
* Environments
* Displacement Maps
* Rendering

Lesson Outline:

Introduction
1. Introduction and Project Overview 2:53
2. Overview of the UI 10:42
3. Saving files and file types 2:06
4. Setting up your first project 4:14
5. Creating your first object & camera navigation 2:51
6. Viewing geometry and shading in your camera view 3:55
7. Learning how to use the QWERTY tools 5:22
8. Using the Channel Box and Layer Editor 10:51
9. Editing objects using the Attribute Editor 6:17
10. Grouping and parenting objects using the Outliner and Hypergraph 8:39
11. Working with the Maya Hotbox 8:33
12. Making selections using selection masks 8:10
13. Writing your first MEL script 7:21
14. Working with Shelves and creating your own 5:30

Modeling
15. Modeling Project Overview 0:58
16. Lofting the engine shell 6:58
17. Revolving the engine interior 7:31
18. Adding primitives to the engine 7:31
19. Duplicating fan blades 7:03
20. Extruding geometry for the intake 10:32
21. Combining geometry for the vent 5:16
22. Extruding pipes with curves 9:15
23. Drawing curves on surfaces 4:15
24. Building the thrust ring with instances 6:29
25. Finishing the engine 5:46
26. Creating the cab from a primitive 5:46
27. Detailing the cab 6:48
28. Adding a subdivision windshield 7:57
29. Detailing the cab seat 7:56
30. Adding detail to the top of the cab 7:23
31. Using primitives to add cable connectors 7:22
32. Extruding the cables 8:08
33. Using Bridge to add cable struts 11:08
34. Finishing and naming the racer 8:00

Texturing
35. Texturing Project Overview 0:42
36. Overview of the Hypershade 3:59
37. Applying and manipulating simple materials 10:09
38. Adding ramps 7:18
39. Applying multiple materials to objects 4:45
40. Working with transparency 4:44
41. Adding procedural texture to the cables 6:16
42. Working with file textures 4:13
43. Working with Uvs 11:52
44. Combining ramps and file textures 7:59
45. Adding bump maps 6:26
46. Combining procedural nodes 5:48
47. Painting textures in Maya 8:26

Rigging and Animation
48. Rigging and Animation Project Overview 1:45
49. Creating control curves for your objects 8:51
50. Using display layers to organize our rig 3:52
51. Organizing the scene and using selection handles 4:05
52. Creating your own custom attributes 2:44
53. Using the Connection Editor to drive values 5:52
54. Writing your first expression 6:28
55. Adding a speed setting for the expression 5:03
56. Using Set Driven Key to simplify the rigging process 9:48
57. Drawing your first joint chain 7:56
58. Binding the geometry onto joints 6:47
59. Making the scene animator-friendly 2:37
60. Adding random movement through expressions 9:51
61. Removing channels from the Channel Box 4:11
62. Setting key frames, time slider, and the Graph Editor 3:56
63. Managing key frames with the Graph Editor 3:55
64. Creating a cycling animation 3:56
65. Animating objects using path animation 6:18
66. Using the Auto Key feature 6:34
67. Modifying key frames using the time slider 5:10
68. Creating playblasts to preview the animation 3:49

Dynamics
69. Dynamics Project Overview 0:58
70. Creating Fire (Part 1) 5:31
71. Creating Fire (Part 2) 9:36
72. Adding lightning 7:16
73. Creating particle emitters 7:32
74. Fading the particles over time 6:53
75. Using other per-particle attributes 7:00
76. Hooking up the particle shader 6:06

Lighting and Rendering
77. Lighting and Rendering Project Overview 0:59
78. Overview of various Maya light types 5:28
79. Exploring common attributes of Maya lights 9:34
80. Adding depth-map and raytraced shadows to Maya lights 10:20
81. Using image planes to create a renderable environment 7:51
82. Matching light sources to a photographic environment 8:41
83. Using the Attribute Spread Sheet for editing multiple objects 8:48
84. Employing the Use Background Shader to isolate shadows 6:55
85. Using Light Linking to control object illumination 5:50
86. Adjusting rendered smoothness of NURBS geometry 4:02
87. Adding displacement maps to shading networks 7:59
88. Batch rendering animated sequence from Maya 13:13
Total Run Time: 9:27:05

 
Digital Tutors介绍
 
 
培养那些制作电影与游戏的人--从2000年开始,Digital Tutors就成为一支拥有专业设计师,专业人士,客户人员,技术支持人员的专业团队,为全世界制作电影与游戏的人士提供培训服务。

不论学员的技术熟练程度与经验如何,都是需要有新的培训资源来帮助自己解决各种复杂的问题,所以不论你是刚从学校毕业,还是希望提升你的能力,或者是获得晋升,你都可以在Digital Tutors找到你需要的学习资源。

Digital Tutors与全球顶级软件开发商有紧密的合作关系,并被授权出版它们软件的教学。这些公司包括了Autodesk(3DS MAX与MAYA的开发商),Pixologic(Zbrush的开发商),Side effects(Houdini开发商),Luxology(Modo开发商),Next limit(Realflow开发商),Adobe(Adobe全系列软件开发商),Pixar(电脑动画领域的领头羊),eyeon(Fusion的开发商),MAXON(Bodypaint 3d与Cinema 4D的开发商),Microsoft(微软).

Teaching the people who make movies and games.
Since 2000, we've been a dedicated team of artists, professionals, representatives and problem-solvers who are truly passionate about teaching the people around the globe who make movies and games.

But enough about us, let's talk about you. No matter your skill level or experience, you need an educational resource that helps you conquer complicated topics so you can focus on your future. So whether it's graduating from school, advancing your skill set or getting a promotion, you can access the world's largest online CG training library and find the solution you need in seconds.

Our Partners We're privileged to have strong partnerships and great relationships with leading software developers including Autodesk, Pixologic, Houdini, Luxology, Next Limit, Adobe, Pixar, eyeon, Lighmap, MAXON, V-Ray and Microsoft in the development and production of certified training material.

 
其他介绍信息
 

关于(CG-567) Digital Tutors | Introduction to Maya 2009(MAYA 2009综合教学)的介绍请访问http://www.gbstuff.com/cg/productshopxp.asp?id=833

 










 
 
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