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CG Academy | Intermediate Rigging 3:Skinning Techniques(皮肤动画设置教学中文字幕 翻译示范)中英文翻译服务

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名称 CG Academy | Intermediate Rigging 3:Skinning Techniques(皮肤动画设置教学中文字幕 翻译示范)
编号 ZM-32
字幕制作中
时间 3小时10分
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内容介绍
 
本教学时间长达3小时,本作品由琪派听译培训网(www.gbstuff.com)提供翻译示范,加入琪派听说译一对一培训课程,独立听懂原版英文视频
 
教师介绍


自从2004年创建以来,CG Academy就一直为3D MAX的专业人士提供高质量的培训教材。CG Academy的目标是为大家提供行业顶级设计师的培训资料,CG Academy是培训专家的专家。CG Academy的培训教材被非常多的特效,可视化,游戏与动画制作公司所采用,因此,如果你学习了这些教材,那么你就肯定够资格进入顶级设计公司。

Welcome to CG Academy! Since its founding in 2004, CG Academy has provided the highest quality training materials for the 3dsmax professional. The aim of CG Academy has always been to provide the best quality training materials from a stable of current top industry talent, so you'll always be taught up to date skills from the best people in their industries. CG Academy is Training for professionals by professionals.

Our training has been used by A list Visual Effects, Visualisation, Games and Animation Studios. So if you buy our products, you know you will be in good company. We supply our training on DVD-Rom or via Download. So no matter where you are world-wide, you can get the top quality training you need, at any time of the day, and instanly (or near enough…)

Chris Thomas Creative & Managing Director

 
其他介绍信息
 

在这一课中,Paul将完成巨人身体蒙皮的全部装配。其中你可以看到Paul如何调整巨人的手指,臀部,大臂以及腿部的运动,来真实的模拟出相应的肌肉变化,你还可以领略3dsmax7的革命性的笔刷权中工具

In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.

This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.

Chapter 01: Envelopes & Mirroring
Here we look at how the Skin modifiers envelopes can be mirrored from one side of the rig to the other, saving on setup time.

Chapter 02: Include / Exclude
With the basic enveloping in place, Paul goes on to setup the basic inclusion/exclusion vertex lists for each bone.

Chapter 03: Vertex Weighting / Painting Weights
Paul shows how the vertex paint tool works.

Chapter 04: Painting Blend Weights
And then moves on to show how the blend weights tool can be used too “smooth” out any hard edges in your current weighting.

Chapter 05: Adding Muscle Bones
In some places extra bones can be added to help with muscle definition and other body forms, Paul shows how to do so here.

Chapter 06: Methods & Results
Here Paul explains some of the techniques he has been using on this DVD and the various results he has achieved with them.

Chapter 07: Skin Deformers
When posed in a certain way the skin can take on problematic forms. Paul shows how the skin deformers can be used to get around some of these issues.

Chapter 08: Dynamic Belly With Springs
Our Ogre character has a pretty large belly and to take that into account Paul shows how he has added springs to create a dynamic belly wobbling effect.

Chapter 09: Controlling Springs With Script
The spring controllers used in the last chapter can cause a large lag whilst scrubbing your animation. Paul shows how to turn off the controllers during animation tweaking via MAXscript.

Chapter 10: Skin Utilities
We wrap up the DVD with Paul running us through some of the more advanced features and Utilities found in the Skin modifier.

 
其他介绍信息
 

关于(CG-350) CG Academy | Intermediate Rigging 3:Skinning Techniques(皮肤动画设置教学)的介绍请访问http://www.gbstuff.com/cg/productshopxp.asp?id=560

 
 

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