Craig从事电脑图形模拟工作超过20年，他曾经编写过动画与渲染软件，创建过shader，并且协助非常多的广告与电影制作运动控制Rig,与动画序列，甚至执导过多部商业广告。他获奖的电影包括《夜魔侠》，《剑侠风流》，还有《远东之旅》。Craig的职业生涯从在伦敦创建CFX Associates开始，他在那里的15年里为商业广告，电视与电影制作特效与动画。他的公司是Side Effects的PRISMS的第一个客户，从那时开始他就使用这个软件，后来这个软件发展成了今天的HOUDINI。Craig还花了好些年来管理一个高端合成软件Chalice的开发。现在Craig在Side Effects担任产品顾问，并且编写了Houdini动力学系统的帮助文档与教学。他还为3D WORLD编写月度专栏，并且正在编写HOUDINI方面的书籍。
Craig Zerouni Production Consultant Side Effects
Craig Zerouni has been coaxing images from computers for over 20 years. In that time, he has written animation and rendering software, created shaders, helped build a motion control rig, animated sequences for many, many commercials and feature shots, and even directed a couple of commercials. His feature film credits include Daredevil, First Knight and Beyond Rangoon. Craig began his career by starting CFX Associates in London, where he spent 15 years doing effects and animation for commercials, television idents and feature films. His company was the first customer for Side Effects Software's PRISMS animation software, and he has been using that, and then Houdini, since those products were released. Craig also spent several years managing the development of Chalice, a high-end compositing package. Craig currently works for Side Effects as a Production Consultant, where he has written documentation and run training courses on the Houdini Dynamics system. He also writes a monthly column for 3D World, and is writing a book on Houdini.
这个教学针对富有经验但不熟悉Houdini的3D艺术家而设计的。教学包含超过五个小时的课程和大量实例。Houdini作为高级动画效果软件有 着非凡的历史。老练的电影效果师Garman Herigstad揭开其神密创造动画的方法。他从介绍Houdini界面入手到通晓软件，样例包括带有音频数据的动画，使用移动的连续图像修改几何体， 粒子动画的建立，基础材质的创建。Houdini的"Takes"也包含在内。
02: 学习 GUI, 建立一个桌面
05: NURBS 建模
06: 介绍VOP Surface Shader Creation
08: Houdini 说话： 行话与俚语
Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files. With Houdini's strong history as a high-level effects animation package, seasoned feature film effects artist Garman Herigstad helps demystify its unique procedural approach to creating animation. He introduces Houdini's interface to establish familiarity with the software, and then presents its powerful step-by-step procedural approach, which allows for great variations in results leading ultimately to a faster production workflow. Examples include driving animation with audio data, modifying geometry using moving image sequences, particle animation setup, and basic shader creation. Houdini's "Takes" versioning is also introduced.
Animation With Audio Data
Particle Animation Setup
Basic Shader Creation
Shader Vector Operations
Sharing Data Within Houdini
01: Finding Help and Using Example Hip Files
02: Learning the GUI, Building a Desktop
03: Basics of Modeling and Animation
04: Using Audio Files to Animate Geometry and Particles
05: NURBS Modeling
06: Introduction to VOP Surface Shader Creation
07: Using 2D Images for Effects Modeling
08: Houdini Speak: Jargon and Slang
09: List of Surface Operators and Expressions
10: About the Cover Art
Gnomon Workshop是全球娱乐业与设计工业设计师的顶级专业培训机构，它是由Alex Alvarez在2000创建的。它原本是为那些无法参加加利福尼亚GNOMON SCHOOL好莱坞特效课程的学员提供一个分享专业技术的平台。在过去的9年时间里，GNOMON教学系列DVD已经提供了超过60多位专业讲师的教学系列，涉及到了各种不同的工具，软件与媒介，包括了设计，绘画，雕塑，建模，贴图，动画，特效与合成等各方面。
Welcome to The Gnomon Workshop, the industry leader in professional training for artists in the entertainment and design industries. Founded by Alex Alvarez in 2000, The Gnomon Workshop was launched as a means to share professional techniques with artists who could not attend the hands-on courses offered at the Gnomon School of Visual Effects in Hollywood, California. Over the past nine years, the Gnomon Workshop DVD library has expanded to offer training by over sixty professional instructors on a diverse range of tools, software and media including design, drawing, sculpture, painting, modeling, texturing, animation, effects and compositing. Shipped to literally every corner of the globe, our DVDs can be found in countless libraries, studios and universities... and on many thousand bookshelves.
Gnomon's mission has always been to provide the highest caliber training that both educates and inspires, in order to help artists achieve their personal goals. Whether your interests are digital matte painting, character modeling, digital sets, vehicle design, creature rendering or maquette sculpture, our DVDs help artists learn from the experience of others in order to save time and improve skills. Techniques that have taken our instructors years to master are available to artists in a format that is unparalleled in art education history. Our customers range from high-school students who are just discovering the career opportunities that lie ahead of them, to seasoned professionals with decades of experience.
Located in the heart of Hollywood, Gnomon has become a hub for many of the industries top talents who come together to help train their peers and the next generation of artists. The Gnomon School and The Gnomon Workshop facilities comprise of over 17000 square feet of classrooms, studios, lounges, labs, offices and production space. With over 250 students and 70 instructors every term at the School, no other training provider is as immersed in the industry and it's education as The Gnomon Workshop. Our founder Alex Alvarez, himself an artist and instructor, maintains a constant dialogue with the industry to ensure that Gnomon maintains its position as a critical industry resource. As the demand for artists increases and the quality of visuals in games and film continues to mature, education is the foundation of our industry's future.