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CG Academy | HLSL Shader Creation 2 Light & Shading Models(HDSL材质制作教学:灯光与材质模型中文字幕 翻译示范)中英文翻译服务

类别 //
名称 CG Academy | HLSL Shader Creation 2 Light & Shading Models(HDSL材质制作教学:灯光与材质模型中文字幕 翻译示范)
编号 ZM-24
字幕制作中
时间 3小时20分
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内容介绍
 
本教学时间长达3.5小时,本作品由琪派听译培训网(www.gbstuff.com)提供翻译示范,加入琪派听说译一对一培训课程,独立听懂原版英文视频
 
教师介绍


自从2004年创建以来,CG Academy就一直为3D MAX的专业人士提供高质量的培训教材。CG Academy的目标是为大家提供行业顶级设计师的培训资料,CG Academy是培训专家的专家。CG Academy的培训教材被非常多的特效,可视化,游戏与动画制作公司所采用,因此,如果你学习了这些教材,那么你就肯定够资格进入顶级设计公司。

Welcome to CG Academy! Since its founding in 2004, CG Academy has provided the highest quality training materials for the 3dsmax professional. The aim of CG Academy has always been to provide the best quality training materials from a stable of current top industry talent, so you'll always be taught up to date skills from the best people in their industries. CG Academy is Training for professionals by professionals.

Our training has been used by A list Visual Effects, Visualisation, Games and Animation Studios. So if you buy our products, you know you will be in good company. We supply our training on DVD-Rom or via Download. So no matter where you are world-wide, you can get the top quality training you need, at any time of the day, and instanly (or near enough…)

Chris Thomas Creative & Managing Director

 
其他介绍信息
 

本教学是HDSL材质制作的第二张教学,在本教学中Ben教授给大家如何在HLSL中创建为主建筑创建材质与灯光系统.他展示给大家创建一个环境 光,漫反射,镜面效果的材质,并给大家讲解了联合使用HDRI环境贴图与baked Ambient Occlusion来加强环境贴图效果.Ben还在教学中给大家讲解了如何创建点,直接光源等.另外教学还探索了当今标准的材质模式,包括了Phong, Blinn, Cook/Torrence and Oren/Nayar.

In this second DVD in our HLSL Shader Creation series, Ben Cloward explores how you can create the main building blocks of a lighting and shading system in HLSL. He shows how you can build shaders to represent the Ambient, Diffuse and Specular components of surface shading. How to enhance your Ambient shading by using a combination of convolved HDRI environment maps and baked Ambient Occlusion. Ben also shows you how to create Point, Directional and Spot light sources. And we wrap up with a practical exploration of some of today’s standard surface shading models, including Phong, Blinn, Cook/Torrence and Oren/Nayar.

 
其他介绍信息
 

关于(CG-531)CG Academy | HLSL Shader Creation 2 Light & Shading Models(HDSL材质制作教学:灯光与材质模型)的介绍请访问http://www.gbstuff.com/cg/productshopxp.asp?id=749

 
 

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