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Gnomon | Houdini:Rigid Body Dynamics Comprehensive Overview with Craig Zerouni(Houdini刚体动力学教学)中英文翻译服务

类别 视频教学介绍//Houdini教学
名称 Gnomon | Houdini:Rigid Body Dynamics Comprehensive Overview with Craig Zerouni(Houdini刚体动力学教学)
编号 CG-206
软件版本
时间 5小时30分
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最新教程Gnomon Workshop HOUDINI Rigid Body Dynamics ,Houdini 电影特效制作教程之刚体动力学,教学时间长达5个多小时.
 
 Houdini 动力学系统是一个超强大的工具,不仅可以模拟物理上的特性,也可以模拟相互作用的动态视觉上的效果.它使得很多高特性效果能在短时间内顺利制作完成.在此教程中,作者祥细介绍了刚体,布料和头发系统等方面的制作过程,还通过一些具体的实例来讲解许多特效上的细节,实例包括:保龄球,多米诺,爆炸建筑物,断裂的火车……
 
 作者Craig Zerouni特技效果导演,有相当丰富的VFX-视觉特效处理经验.从事计算机绘图工作长达20多年,从事商业广告, 电视花絮制作,电影特效和动画事业长达15年之久, 他曾为 3D World写每月的专栏, 目前正写一本关于Houdini 的书。
 
 Side Effects Software的旗舰级产品,是创建高级视觉效果的终极工具,因为它的横跨公司的整个产品线的能力,Houdini Master为那些想让电脑动画更加精彩的艺术家们空前的能力和工作效率。
 
 Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:指环王中“甘道夫”放的那些“魔法礼花”还有“水马”冲垮“戒灵”的场面……后天中的龙卷风……等等,a52的汽车广告.反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用.

Houdini's dynamics system (DOPs) is a very powerful tool that allows users to not only simulate physics, but to interact with the simulation in order to make an impossible looking effects shot look realistic. This is what has made DOPs the dynamics software of choice for high-end feature effects in a very short time. This DVD covers the rigid body dynamics (RBD) features of Houdini, as well as the controls and forces that are common to RBD, cloth and hair systems (though cloth and hair are not covered in this DVD). Houdini’s rigid body dynamics have been used to make characters run through walls (X-Men 3), crumble to pieces (Gatorade commercial), and to make objects on a cruise ship fly around as the ship capsizes (Poseidon). This disc is a comprehensive reference, covering features in great detail through many simplified examples, as well as completed case studies of a bowling ball, dominoes, an exploding building and a crashing train.

RBD Objects
Explosions and Fractured Objects
Constraints
Solvers
Forces
Tweaking Simulations
Managing Object Relationships
Integrating Simulations with Other Effects

01: Introduction
02: RBD Object Parameters
03: Case Study 1 - Dominoes
04: Collision Geometry and SDFs
05: Fractured and Glue Objects
06: Case Study 2 - Bowling
07: Object Affector Relationships
08: Animating Simulation Parameters
09: Constraints
10: Case Study 3 - Newton's Cradle
11: Extracting Simulation Information
12: DOPs Expressions
13: Solvers
14: Case Study 4 - Building Collapse
15: Forces
16: Case Study 5 - Crashing Train
17: Global Simulation Parameters












 
 
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