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Gnomon | Houdini 101:Interface and Workflow procedural 3D Techniques with Garman Herigstad(Houdini入门:界面与工作流程)中英文翻译服务

类别 视频教学介绍//Houdini教学
名称 Gnomon | Houdini 101:Interface and Workflow procedural 3D Techniques with Garman Herigstad(Houdini入门:界面与工作流程)
编号 CG-205
软件版本
时间 5小时30分
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这个教学针对富有经验但不熟悉Houdini的3D艺术家而设计的。教学包含超过五个小时的课程和大量实例。Houdini作为高级动画效果软件有着非凡的历史。老练的电影效果师Garman Herigstad揭开其神密创造动画的方法。他从介绍Houdini界面入手到通晓软件,样例包括带有音频数据的动画,使用移动的连续图像修改几何体,粒子动画的建立,基础材质的创建。Houdini的"Takes"也包含在内。
 主题:
 --界面概述
 --程序上的动画
 --程序上的建模
 --Metaballs
 --带音频数据的动画
 --粒子动画建立
 --基础Shader Creation
 --Shader Vector操作
 --表达式写作
 
 篇章
 
 01: 发现帮助和使用样例文件
 02: 学习 GUI, 建立一个桌面
 03: 建模基础和动画
 04: 使用音频文件到动画几何体和粒子
 05: NURBS 建模
 06: 介绍VOP Surface Shader Creation
 07: 使用2D图像用于效果建模
 08: Houdini 说话: 行话与俚语
 09: 表面操作和表达式列表
 10: 关于掩饰艺术

Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files. With Houdini's strong history as a high-level effects animation package, seasoned feature film effects artist Garman Herigstad helps demystify its unique procedural approach to creating animation. He introduces Houdini's interface to establish familiarity with the software, and then presents its powerful step-by-step procedural approach, which allows for great variations in results leading ultimately to a faster production workflow. Examples include driving animation with audio data, modifying geometry using moving image sequences, particle animation setup, and basic shader creation. Houdini's "Takes" versioning is also introduced.

Interface Overview
Procedural Animation
Procedural Modeling
Metaballs
Animation With Audio Data 

Particle Animation Setup
Basic Shader Creation
Shader Vector Operations
Sharing Data Within Houdini
Expression Writing

01: Finding Help and Using Example Hip Files
02: Learning the GUI, Building a Desktop
03: Basics of Modeling and Animation
04: Using Audio Files to Animate Geometry and Particles
05: NURBS Modeling
06: Introduction to VOP Surface Shader Creation
07: Using 2D Images for Effects Modeling
08: Houdini Speak: Jargon and Slang
09: List of Surface Operators and Expressions
10: About the Cover Art











 
 
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