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[Houdini大课堂V4] sideFX | Applied Houdini Rigid II - Structure Destruction(应用HOUDINI 之 Houdini建筑粉碎模拟技术视频教程 中文字幕

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教学名 [Houdini大课堂V4] sideFX | Applied Houdini Rigid II - Structure Destruction(应用HOUDINI 之 Houdini建筑粉碎模拟技术视频教程 中文字幕
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[Houdini大课堂V4] Side FX | Vellum Quickstart Part 1: Theory & Basic Setups (Houdini 17中vellum入门 中文字幕)
HOUDINI 17发布会现场视频 中文字幕
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本教学时间为240分钟,以市场听译价格50-80/分钟计算,单独定制成本介于25000-30000元,在本站购买字幕您只需花费极低的成本就能学习国外顶级专家的经验。
 
教学介绍
 

在刚体2中,我们将学习使用刚体1中对刚体模拟进行实例化的操作,将它应用到一个很精细的建筑破坏教程中,我们将讲解很多关于高级限制创建,管理技术,替换实例化几何体,应用自定义作用力等

In Rigids II, we will take what we learned about leveraging instancing in rigid body simulations from Rigids I, and apply it to a super-detailed building demolition! We will talk a lot about advanced constraint creation and management techniques, swapping instance geometry, and applying custom forces and rules for breakage. After we find the best simulation parameters by wedging our simulations, we’ll render out a great looking sim!


Side Effects 介绍
 
 
在过去的20年中,Side Effects一直为艺术家提供流程化的3D动画与视觉特效工具,帮助他们创作最高质量的影视特效。Side Effects以客户的需求为中心,本身既是创新技术的提供者,也是尖端的设计团队。

Side Effects刚开始的时候只有两个人:Kim Davidson与Greg Hermanovic,他们是热衷于UNIX下编程的动画爱好者。1985年的时候,他们加入了创新型公司奥林巴斯,然后沉浸在创作的过程中,编写他们自己的软件,为电影与广播制作视觉特效。1987年一个偶然的机会将3D动画呈现在观众眼前之后,Davidson与Hermanovic创建了Side Effects软件,并且发布了PRISMS.它是一个程序化制作软件,为HOUDINI的奠定了基础。

Side Effects因Houdini及其创新性的流程化制作技术两次获得了奥斯卡奖,另外很多奥斯卡奖影片是使用HOUDINI制作的。奥斯卡奖的获得是对Side Effects强大的研究开发能力与它同客户之间良好的沟通关系的承认。Side Effects以在这个快速发展的行业建立了领导性的地位而自豪,并且持续不断的寻找那些能够支持创新过程的新方法。

For over twenty years Side Effects has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

For over Twenty Years...

In the beginning there were two: Kim Davidson and Greg Hermanovic – animation enthusiasts with a flair for UNIX coding. In 1985 they joined Omnibus, a pioneering company in the then emerging world of computer graphics. They immersed themselves in production, writing their own software and creating visual effects for film and broadcast.

In 1987, with an opportunity to bring 3D graphics to a wider audience, Davidson and Hermanovic created Side Effects Software and released PRISMS. Developed and rigorously tested in production, PRISMS was a procedural graphics application which would lay the groundwork for Houdini.

Award-Winning Procedural Technology

Side Effects Software has twice been recognized by the Academy of Motion Pictures, Arts and Sciences for Houdini and its breakthrough procedural based technology. In addition, Academy Awards have been given to many films which relied on Houdini for the creation of their visual effects.

This recognition is an acknowledgment of Side Effects’ strong research and development team and its close interaction with customers to understand and address production needs. Side Effects takes pride in establishing a leadership role in this fast-paced industry and is constantly looking for ways to support the creative process while pushing the “innovation” envelope.

Innovation and Customer Service

At Side Effects, we value innovation, integrity and commitment to the customer. With deep roots in production, we know what it takes for CG artists to succeed. Every day we apply that knowledge and strive to help our customers achieve more with less effort.

Side Effects is also committed to the growth of skills in the industry as demonstrated by the Houdini Apprentice program that gives digital artists the chance to build skills and create demo-reel content using Houdini free of charge.

As the industry continues to evolve, we remain dedicated to working with studios and artists to meet their production challenges head-on. Our knowledgable staff, our responsive customer support, and access to daily software builds are a few of the things that set us apart and make Side Effects a great company to do business with.

 
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