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[学员试译作品] sideFX | Preview Render Settings for Pyro (Pyro中的渲染设置预览 中文字幕)

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教学名 [学员试译作品] sideFX | Preview Render Settings for Pyro (Pyro中的渲染设置预览 中文字幕)
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本教学将教授你如何为Pyro设置一个预览渲染,这样你就可以快速查看着色器的参数设置了。

This video shows you how to setup a preview render for pyro so that you can quickly iterate through your shader parameters. To make things easier you can download the pyro preview rop from GitHub which bundles the settings and a light rig into a single node.

下载地址:链接:http://pan.baidu.com/s/1qYlzgV6 密码:knpr

 

 
文芊 听译文字

Hi, I am Merkle Manuel in sidefx. In this video, I am going to show you how to setup a preview render for pyros you can quickly iterate through your shader setting. so generally what you have is something like this where I got a pyro explosion on my camera, and you know if I am trying to get a basic subdiv texture for a game. then I might have a directional light as well as skylight to spread some ambient light around them to get a bit shaping, a little bit detail.the thing with this setup is if I was to use kind of default mantra settings. then my render is going to take roughly in this case about 15 minutes, tihs is on my early method process, it is a little slow,but that is what it would take to get this render. I bet you can see here the quality of the volume is not necessary the quality of rendering. but the point is, if I am trying to iterate through this, this is gonna take a little too long to me. I want to be quickly move through a render I can play with maybe the tint of the fire. or the color of the smoke, or anything along those lines. so to make your life a little bit easier, what I have done is I create a HDA which you can download as part of game dev shelf tools. and it's called pyro preview rop. I'll dive inside in a second and explain what's happened under the hood. but very simply to set this up, I am going to set my camera. so my explosion_cam, I am also gonna choose the object I want to render.in this case it's a fireball. I am going to click on Add light rig. which is going to add a bunch of lights to my scene.

校正后

Hi, I am Merkle Manuel in sideFX
大家好,我是sideFX的默克尔·曼纽尔。

and in this video, I am gonna show you how to setup a preview render for pyros you can quickly iterate through your shader setting.
在本教学中,我将告诉大家如何为烟火设置一个预览渲染,这样就可以快速调整材质设置了

so generally what you have is something like this
当前的场景是这个样子的

I got a pyro explosion on my camera, and you know I am trying to get a basic subdiv texture for a game.
我的摄像机镜头中有一个烟火爆炸效果,我要为游戏创建一个基本的细分纹理。

then I might have a directional light as well as skylight to spread some ambient light around them to get a bit of shaping, a little bit of detail
接着我会有一盏方向性的光源,还有天空光作为环境光,衬托出一点造型,显现出一些细节

the thing with this setup is if I was to use kind of default mantra settings
这个设置要说的是我使用了默认的mantra设置

then my render is going to take roughly in this case about 15 minutes
我的渲染器要花费15分钟的时间来处理

tihs is on my early method process, it is a little slow
这是我早期的处理流程,它有点慢

but that is what it would take to get this render
但是要得到这个渲染结果要做的

I bet you can see here because the quality of the volume is not necessary the quality of rendering
我猜你可以看到这个体积的质量与渲染的质量并不同

but the point is, if I am trying to iterate through this, this is gonna take a little too long to me
我要说的是,我想在这里做些调整,但是它花的时间太长了

I want to be quickly move through a render I can play with maybe the tint of the fire
我想快速地调整渲染,调整火焰的颜色

or the color of the smoke, or anything along those lines.
或者说是烟雾的颜色,或者还有其他相关的东西

so to make your life a little bit easier
为了操作起来更容易一些

what I have done is I create a HDA
我创建了一个HDA

which you can download as part of game dev shelf tools.
你可以下载它,将它安装到你的游戏开发工具架中

and it's called pyro preview rop
它叫做Pyro preview

I'll dive inside in a second and explain what's happened under the hood.
稍后我们会进入里面,看看发生了什么

but very simply to set this up, I am going to set my camera.
为了更简单的设置它,我要设置我的摄像机

so my explosion_cam, I am also gonna choose the object I want to render
使用explosion_cam,接着选择一个要渲染的对象

in this case it's a fireball.
这里也就是一个火球了

I am going to click on Add light rig.
点击Add light rig按钮

which is going to add a bunch of lights to my scene.
我要在场景中添加很多灯光


 
 
 




 
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