繁體中文
琪派听译培训网为客户提供专业的听译培训服务,还提供各类文档,视频的翻译服务

[学员试译作品] pluralsight | Animation Tips in Maya(Maya动画技巧 中文字幕)

   本站不出售任何教学视频,仅提供翻译服务
翻译成本:¥0元
零售价: ¥0元 (支持花呗/信用卡)
教学类别 中文字幕/听译培训学员试译作品/
教学名 [学员试译作品] pluralsight | Animation Tips in Maya(Maya动画技巧 中文字幕)
信息编号 ST-26
软件版本
教学时间
如果您有教学或者文档需要翻译,请联系我们的工作人员。
 
SIDEFX | VELLUM CLOTH | H17 MASTERCLASS(Houdini 17 Vellum布料大师课 中文字幕)
[国外优秀影视动画翻译] Nacho薯条广告
[国外优秀影视动画翻译] 短片《疏远》中英文字幕
琪派听译签约小学员 橙子哥训练日常 2019-5-4
电影类 听译/听力/翻译培训教材 Dragon Trainer(驯龙高手2) 分解讲解
   查看更多字幕请按此  
 
    
字幕详细信息介绍
 

CG教学翻译网听译培训学员 刘青秀 的听译作品。(指导老师:严红)

刘青秀 2015年11月加入听译培训 本作品是 刘青秀 第一部试译作品

 
 

动画是一个复杂的制作过程,学习一些可以改进动画,提升制作速度的技巧是很有用的。在本教学中,我们将学习一些让制作流程速度加快的关键技巧。并且学习MAYA中各种可以帮助你创建更好动画的工具。首先你会来探索如何合理的创建动画循环。接着会来看看使用constraint来制作动画,学习一些有助于动画的限制设置。最后还会讲到一些让角色更加生动的行业制作流程技巧。

Animation is a complex process and learning helpful tips that can improve your animation and speed up your workflow is invaluable. In this course, Animation Tips in Maya, you'll learn vital tips and techniques for speeding up our workflow, and learn about the various tools in Maya that can help you create even better animations. First, you'll explore how to properly create an animation cycle. Next, you'll discover how to animate with constraints and learn about an animator friendly constraint setup. Finally, you'll cover industry workflow techniques for breathing more life into a character. By the end of this course, you'll have a better understanding when it comes to animating in Maya. Software required: Maya.

下载地址:链接:http://pan.baidu.com/s/1c1V10lE 密码:kmtz

 

 
刘青秀 听译文字

In this clip, we are gonna learn how to utilize MAYA's game exporter
在这个片段中,我们要学习如何使用MAYA的游戏输出器

to export animation as a FBX file.
把动画输出为FBX文件

let's go play the animation here.
播放这里的动画

and you can find the exact same scene within your project file.
你可以在项目文件中找到一模一样的场景

so you can see we have this run cycle created for our character
你可以看到我们已经为角色制作了循环跑步

so let's say you've done a run cycle like this,
我们说你已经完成了这样的循环跑步

and you are ready to bring it in to a game engine.
你准备好把它带到游戏引擎中

so that means you need to export it as a FBX file
这就意味着你需要将它作为FBX文件输出

so let's pause the animation.
我们来暂停动画

we just jump back to frame one.
跳回到第一帧

so what we'll do is going to file
我们要做的是到file菜单中

and you can see we have an option for game exporter
你可以看到我们有个game exporter的选项

now if you don't see that, going up to windows, settings/preferences.
如果你看不到它,那么就进入windows下的settings/preferences。

and open up the plug-in Manager.
打开插件管理器

and just scroll down untill you find this gameFBXExporter.
拖下来,直到你找到gameFBXExporter

make sure that is loaded, now by default, it's included in MAYA 2017
确保它被加载了,在MAYA 2017中它是默认包含的

but it might not be loaded in the plug-in Manager.
但是不一定被加载到插件管理器中

so just make sure you have both these boxes checked.
确保你勾选了这两个盒子

we close that out, go back to file
关闭它,返回到file菜单中

and open the game exporter, we'll move this menu to the left hand side,
打开game exporter,将这个菜单移动到左手边

in the game exporter, we have a couple of different options.
在game exporter中,我们有几个不同的选项。

so the first tab is the model tab.
第一个标签页就是model标签页

this is what you want to use.
这是你想要用的

if you are just simply export geometry
如果你这是想简单的输出几何体

or your model as a FBX file
或者是模型为FBX文件

and we also have the animation clips
我们也有了动画片段

since we are exporting an animation.
因为我们在输出动画

this the tab that you want to be in.
这个标签页就是你要使用的。

now maya makes this super easy for us to actually export this animation.
现在MAYA让我们输出动画的操作变得非常容易。

so right here, under the animation clips tab.
这里,在animation clips标签页下

we have the clip name, start and end time.
这里有clip name, start与end时间.

now what we need to do is go ahead and hit this plus icon.
现在我们要做的就是点击这个加号图标

to add in a new clip, and you can see when we do that
添加一个新的片段,当我们这么做了以后

it automaticlly set the start and end time to the length of the timeline itself.
它就自动的根据时间线的长度设置了开始与结束时间

so we go from frame 1 to 14, this is exactly what we want.
我们就是从第一帧到第十四帧,刚好是我们想要的

and of course you want to give this some type of clip name.
当然你希望给到它一个clip name

since this is a run cycle, you can just put in run.
因为这是一个循环跑步,将它起名为run

校正后

In this clip, we are gonna learn how to utilize MAYA's game exporters
在这个片段中,我们要学习如何使用MAYA的游戏输出器

to export animations as a FBX file.
将动画输出为FBX文件

let's go and play the animation here.
播放这里的动画

and you can find the exact same scene within your project file.
你可以在项目文件中找到相同的场景文件

so you can see we have this run cycle created for our ranger character
你可以看到我们已经为突击队员制作了循环跑步

so let's say you've done a run cycle like this,
我们说你已经完成了这样的循环跑步

and you are ready to bring it in to a game engine.
并且准备好把它引入到游戏引擎中

so that means you need to export it out as a FBX file
这就意味着你需要将它输出为FBX文件

so let's go and pause the animation.
暂停动画

we just jump back to frame one.
返回到第一帧

so what we'll do is going up to file
到file菜单中

and you can see we have an option for game exporter
你可以看到这里有个game exporter的选项

now if you don't see that, going up to windows, settings/preferences.
如果你找不到它,那么就进入windows下的settings/preferences。

and open up the plug-in Manager.
打开插件管理器

and just scroll down untill you find this gameFBXExporter.
拖下来,直到你找到gameFBXExporter

make sure that is loaded, now by default, it's included in MAYA 2017
确保它被加载了,MAYA 2017是默认包含它的

but it might not be loaded in the plug-in Manager.
但是它不一定被加载到插件管理器中

so just make sure you have both these boxes checked.
确保你勾选了这两个复选框

we go and close that out, go back to file
关闭它,返回到file菜单中

and open the game exporter, we'll move this menu to the left hand side,
打开game exporter,将这个菜单移动到左边

in the game exporter, we have a couple of different options.
game exporter中有几个不同的选项。

so the first tab is the model tab.
第一个标签页就是model标签页

this is what you want to use.
这就是你想要用的

if you are just simply exporting geometry
如果你只是想简单的将几何体

or your model as a FBX file
或者是模型输出为FBX文件

and we also have the animation clips
这里也有animation clips

since we are exporting an animation.
因为我们在输出动画

this the tab that you want to be in.
这个标签页就是你要使用的。

now maya makes this super easy for us to actually export this animation.
现在MAYA让我们输出动画的操作变得非常容易。

so right here, under the animation clips tab.
这里,在animation clips标签页下

we have the clip name, start and end time.
这里有片段名, 开始与结束时间.

now what we need to do is go ahead and hit this plus icon.
现在我们要做的就是点击这个加号图标

to add in a new clip, and you can see when we do that
添加一个新的片段,当我们这么做了以后

it automaticlly set the start and end time to the length of the timeline itself.
它就自动的根据时间线的长度设置了开始与结束时间

so we go from frame 1 to 14, this is exactly what we want.
这里是从第一帧到第十四帧,刚好是我们想要的

and of course you want to give this some type of clip name.
当然你会希望给到它一个clip name

since this is a run cycle, you can just put in run.
因为这是一个循环跑步,将它起名为run


 
 
 




 
友情链接 : |CG艺术共和国 |空行动画
 
Gnomon字幕
112211
地址: 广东省广州市番禺市广路祈福新村   邮编:511495
客服电话:86-20-34771565  客服QQ:1355398  客服微信(请扫右方二维码)
copyright © 2009-2019 琪派听译培训网  |  
法律声明:本站提供笔译,听译,口译等翻译服务,提供笔译/听译等培训服务
本站对出售的培训教学产品拥有自主知识版权