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[学员试译作品] Eat 3D | Live Action & CG 5 - 3D Set Extensions in Nuke实景拍摄与CG合成教学第五季-NUKE中扩展3D场景)

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教学名 [学员试译作品] Eat 3D | Live Action & CG 5 - 3D Set Extensions in Nuke实景拍摄与CG合成教学第五季-NUKE中扩展3D场景)
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CG教学翻译网听译培训学员 向林 的听译作品。(指导老师:陈杰)

向林 2015年12月加入听译培训 本作品是 向林 第一部试译作品

 
 

在本DVD中,导师Matt Skonicki探索了plate enhancement与set extension。他先从查看新的Blackmagic Cinema Camera获得的素材开始,然后在NUKE中打开它,并且开始使用Nuke新的Planar Tracker Node来逐帧替代天空。接着他开始3D投影,然后通过添加多重glowing与闪烁的霓虹灯标志来做些美化。然后他使用NUKE强大的3D scanline render engine完成了这个最终的合成效果。使用Nuke的3D环境工具来照亮场景中的几何体。包括了point light,environment light,material,shader等。

In this DVD, instructor Matt Skonicki explores plate enhancement and set extension. He starts off by going over the raw workflow with footage captures from the new Blackmagic Cinema Camera. From there he tracks the footage in Nuke and then begins rotoscoping for sky replacement using the new Nuke Planar Tracker Node. Next, he moves into 3D Projecting and does some cosmetic work on the plate by adding multiple glowing and flickering neon signs. He then finishes off the composition with Nuke’s powerful 3D scanline render engine, lighting geometry in the scene using many of Nuke’s 3D environment tools including point lights, environment lights, materials, and shaders.

This DVD is an essential master class for those looking to work in the commercial and visual effects industry, creating subtle and convincing extension work to any live action scene.

About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions. Currently Matt is a visual effects instructor at Tribeca Flashpoint Academy in Chicago Illinois.

下载地址:链接:http://pan.baidu.com/s/1jHJIYKQ 密码:1or7

 

 
向林 听译文字

原稿

all right, so now we are going to orient the camera
好吧,因此现在我们要给摄像机设置朝向

and just look at it.
看着它

if I jump into my viewer by hitting one of our scene
按下场景中的1,跳转到viewer中

you can just back up a little bit
你可以往后退一些

and hit play, and look at the extra camera,
并且点击播放,看看多出来的摄像机

kind of positioning up and down
上下调整它的位置

I want to orient this to the scene itself.
我想让它朝着场景自身的方向

so that's kind of important.
这很重要

the first thing I really want to do is just set up a plane that will be actually building themselves
我首先要做到就是制作一个平面,它会自己创建

in order to do that, I am going to create a plane.
要做到这一点,我要创建一个plane

or actually say a card.
或者实际上来说是个card

talking different programme here.
这里是在说不同的软件

go ahead and stick it to the actually scene node.
继续把它连接到实际的场景节点上

I am going to go ahead put this for the sake of display purposes.
我要继续为显示来设置它

I'll just do wireframe for now.
现在先用线框模式

so you can see some wireframe.
因此你能看到一些线框

all right, let me move this back here.
好了,我把这个向后移动一点

for rendering, you can have solid or textured.
对于渲染,你可以使用solid, textured

or off, I just leave it as this.
或者是off,就让它这样吧

and I am going to put this at a certain distance from the camera itself.
我要把它放在距离摄像机自身一定距离的位置

so I go ahead and tanke the card,
因此继续选择card

it's a little bit tricky
有点复杂

I'll put it somewhere like there.
将它放到像这里的一个地方

or something like that.
或者是这个地方

and I am going to orirent the scene, or rotating the entire scene itself.
我要为场景设置朝向,或者是旋转整个的场景

you can take this plane, and start rotating it
你可以选择这个plane,并且开始旋转它

you know sideway and so forth.
你知道有侧向等等

but I don't want to do that, I want to orient the entire scene to this geometry.
但我不希望这么做,我要把整个的场景朝着这个几何体。

so how you exactly do that,
实际上该怎么做呢

well, I'll go ahead and just kind look at this from the scene itself.
好吧,我要继续从场景自身来查看它

so one more ways you can do that is go over here.
还有一个制作的方法是到这里

and say under scene,
在scene下面

I'll do is put my viewer, one viewer to the scene, it's already hooked up.
我要使用viewer,把viewer的1连接到scene上,它已经连接了

two the the camera tracker node.
2连接到camera tracker节点上

so there is two inputs kind coming in,
因此这里有两个输入连接进来

and that now opens the door for us to do over, under, or wipe so forth
现在就为over, under, wipe等的使用打开了大门

校正后

all right, so now we are gonna orientate the camera
好吧,现在我们来调整摄像机的朝向

and just take a look at it.
看看它

if I go head and jump into my viewer by hitting one on our scene
在场景中按下1进入viewer中

you can kind of back up a little bit here
可以往后退一点

and hit play, and just take a look at the extra camera,
点击播放,看看多出来的这个摄像机

kind of positioning going up and down
上下调整它的位置

I want to orientate this to the actual scene itself.
我希望让它朝着场景本身的方向

so that's kind of important.
这很重要

the first thing I really want to do is just set up a plane that will be actually building themselves for the script.
我希望做的第一件事情是设置一个平面,它是剧本中的建筑

in order to do that, I am gonna go ahead and create a plane.
为了实现这一点,我要创建一个plane

or actually say a card.
或者说是一个card

here we go, picking it from different programme here.
好了,我说的是其他软件中的叫法

go ahead and stick it into the actually scene node.
将它连接到scene节点上

I am gonna go ahead and just put this for the sake of display purposes.
到这里设置显示模式

I'll just do wireframe for now.
将它设置为线框模式

so you can see some wireframe.
你就可以在这里看到线框了。

all right, so let me go ahead and move it back here.
好,我们将它向后移动到这里。

for rendering, you can have solid or textured.
你要使用solid或者是textured的渲染模式

or off, I just leave it as this.
还或者是off,先保持它为这样

and I am going to put this at a certain specific distance from the camera itself.
将它放到距离摄像机特定距离的地方

so I go ahead and take the card,
继续选择card

it's a little bit tricky
这就有点复杂了。

I'll put it somewhere like right there.
将它放到那里

or something like that.
或者是这样

and I am gonna start orientating the scene, or rotating the entire scene itself.
我要开始设置场景的朝向,或者是旋转整个场景

now you can take this plane, and start rotating it.
现在你就可以开始转动这个平面了

you know sideway and so forth.
向着侧面或其他

but I don't want to do that, I want to orient the entire scene to this geometry.
不过我不希望这么做,我想让整个的场景朝向这个几何体。

so how you exactly do that,
那么应该怎么做呢

well, I'll go ahead and just kind look at this from the scene itself.
好,我要来看看这里的scene

so one of the ways you can do that is go over here.
有一种方法是在这里操作。

and say under scene,
在scene下面

I'll do is put my viewer, one viewer to the scene, it's already hooked up.
我要做的是将viewer,viewer的1连接到scene上,它已经连接了

two the the camera tracker node.
2连接到camera tracker节点上。

so there is two inputs kind coming in,
这里就有两个输入了。

and that now opens the door for us to do over, under, or wipe so forth
现在我们就可以使用over, under, wipe等设置了。


 
 
 




 
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