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[学员翻译作品] EAT3D | Live Action & CG 4 - Ultimate Guide to Compositing with NUKEX & Maya(实景拍摄与CG - NUKE与MAYA合成终极指南 中文字幕)

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教学名 [学员翻译作品] EAT3D | Live Action & CG 4 - Ultimate Guide to Compositing with NUKEX & Maya(实景拍摄与CG - NUKE与MAYA合成终极指南 中文字幕)
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CG教学翻译网听译培训学员 子琳 的听译作品。(指导老师:吴枫)

子琳 2015年11月加入听译培训 本作品是 子琳 第一部试译作品

 
 

在本DVD中,教师Matt带领大家使用MAYA与NUKEX将一个CG怪物合成到一个真实场景中,Matt从色彩管理开始,并且对讲解的东西进行了综述。然后他进入NUKEX中讲解了色彩空间,界面,还有其他的东西。Matt接下来讲解了镜头形变,还使用NUKEX中的camera tracker跟中了5个不同的场景。接下来将结果引入到MAYA中,设置好所有的东西,然后开始讲解怪物的骨骼绑定,材质,还有动画。接下来Matt介绍了Vray,还有讨论了如何使用Vray进行渲染,还有设置基本的LBL。在设置好照明以后,他讲解了如何使用渲染层进行渲染,然后将这些层引入到NUKEX中合成。在NUKEX中他添加了镜头光晕,色差,颗粒度,roto masks,tracking, tweaks等效果,并且最终完成了这个作品。

In this DVD, Instructor Matt Skonicki takes you through the full “gamut” of compositing a CG monster into a live action scene using Maya and NUKEX. Matt starts off talking about color management and giving an overview of what will be covered. He then goes into NUKEX and talks about its color space, interface, and other things needed to know before using it. Matt goes on to talk about lens distortion and then goes into tracking 5 different shot scenarios using the camera tracker in NUKEX. He then takes the solve into Maya, sets everything up, and then talks a bit about the monsters rig, materials, and animation. Matt then introduces Vray and talks about rendering with Vray and Vray RT, and setting up basic IBL. After the lighting is done he goes into rendering with render layers and then brings the layeres into NUKEX to composite. Inside NUKEX he adds a lens flare, chromatic aberration, granularity, roto masks, tracking, tweaks, and finalizing the piece.

The DVD is a must-have for those looking to create photo-real, physically-accurate Live Action & CG composites.

About the Instructor:
Matt Skonicki has worked in the video game and film industry for over 6 years. During his time at Midway Games in Chicago, he worked very hard to prove his way up from being a cinematics artist to a character technical artist. Matt has worked on such video games as "Mortal Kombat: Armageddon" and "John Woo's Stranglehold" and even received a prestigious excellence award for his contributions. Currently Matt is a visual effects instructor at Tribeca Flashpoint Academy in Chicago Illinois.

下载地址:链接:http://pan.baidu.com/s/1i5OeweT 密码:cy0i

 

 
子琳 听译文字

原稿

all right, after coming through and tweaking out the shot a little bit
好了,看过并调整了这个镜头一些

couple of things I did here
我在这做了好几件事情

by the way it's called shot5_finished, nuke file.
顺便说一下,这个文件叫做shot5_finished.nk

if you want to just pour here and see what I did.
如果你想来在这里,看看我做了什么

here is the merge node, I kind brought down a lot of the merges.
这里有个merge节点,我减少了很多的merge节点

for instance some of the lights, as well as just came here, and start to do a little bit keyframing.
例如一些灯光,还到这里,做了一些关键帧

usually just one or two frames for the lift and gamma,
通常只是为lift与gamma设置一两帧。

???, you know
???,你知道的

to the side here.
到侧面这里

because I want to create that kind of blown out, sort of hazy look that should be in front of textures.
因为我想制作那种爆炸的东西,纹理前面会有朦胧的样子

or the GI, you can see here I just kind take each one of these
或者说是全局光,你可以看到我对这里的每个

even my specular pass, and a little bit of keyframing on it.
甚至高光层,做了一点关键帧设置

a lot of these merges have keyframes on them.
这里的很多merge上有关键帧

I also have in here a couple of adjustment setting with my ground pass.
我在地面层上也有很多调整设置

I've done a little bit of keyframing as far as the mix of that rounding we did on the legs as it kind passes over.
在腿上的圆形效果上我也做了一些关键帧设置,它像是滑过去的

the overAll_grade got a little bit of lift change there
overAll_grade上有一点lift的变化

saturation I kind brought it down.
我降低了这里的饱和度

again my sharpening is keyframed as well.
我的sharpening也设置了关键帧

I kind sharpen it.
我让它锐化了

finally you have to keyframe things a lot
最后你不得不为很多东西设置关键帧

even stuffs you think wouldn't keyframe.
即使是那些你不认为会设置的

then my light ray, I changed the intensity of the light ray as it wraps around
接着光线,我改变了光线环绕过去时候的强度

because the character moves close to the camera, father away from the camera.
因为角色靠近摄像机,远离摄像机。

that's pretty much it.
就是这些了

I hope you enjoy this tutorial.
我希望你喜欢这个教学

it was a lot of works for me.
它让我做了很多的工作

I hope it benifits you, you are free to go on ???
希望它让你受益,你可以自由到???

and download some models, and put them into your scene
下载一些模型,把它们放到场景中

and again I hope to release more future DVD
再说一次我希望发行更多的DVD

I go ahead and show you a clip of what is we have here.
我继续让你看看我们做的一个片段

and I go ahead and play it through,
继续播放它

again we got a nice lens flare across over onto our ???
我们有一个很漂亮的镜头光晕

got nice shadows, and again everyting kind of blends in really well.
很不错的阴影,所有的东西都很好的融合到一起。

so on behalf of E3D, I would like to say goodbye
我代表E3D说再见

and again go ahead email me, and if you have any questions,
如果你有问题就发邮件给我

go ahead and contact E3D, and we'll be happy to help you out.
联系E3D,我高兴能帮到你

Godspeed!
祝成功!

校正后

all right, so after coming through and just kind of tweaking out the shot a little bit
好了,我对这个镜头做了一些调整

couple of things I did here
在这里做了几件事情

and by the way it's called shot5_finished, nuke file.
顺便说一下,这个文件叫做shot5_finished,是nuke文件

if you want to just kind of poking here and see what I did.
如果你到里面点点看看,那么可以打开它。

here is the merge nodes, I kind of brought down a lot of the merges.
这里是merge节点,我在下面链接了很多的merge

for instance some of the lights, as well as just came in here, and start to do a little bit of keyframing.
例如一些灯光的,我还到这里做了一些关键帧设置

usually just one or two frames for the lift and gamma,
通常只是为lift与gamma做一两帧设置。

from the shift, from the sun facing us, you know
从面对我们的太阳

and off to the side here.
到偏到侧面的太阳

because I want to create that kind of blown out, sort of hazy look that should be in front of these textures.
因为我希望制作那种非常亮的效果,让这些纹理的前面显得很朦胧

or the GI, you can see here I just kind of take each one of these
或者说是全局照明,你可以看到我让这里的每一个

even my specular pass, and a little bit of keyframing on it.
甚至是高光层,都有了一些关键帧

a lot of these merges have keyframes on them.
这里的很多merge节点上都有关键帧

I also have in here a couple of adjustment settings with my ground pass.
地面层上也有一些调节设置。

I've done a little bit of keyframing as far as the mix of that browning we did on the legs as it kind of passes over.
我还对这里棕色的混合效果做了一点关键帧设置, 让它看起来有传过去的效果。

the overAll_grade got a little bit of lift change there
overAll_grade上有一点lift值的变化

saturation I kind of brought it down.
我将它的饱和度降低了一些

Again my sharpening is keyframed as well.
这里的sharpening也设置了关键帧

there has time, I kind of sharpen it up.
因为有时间,我就让它锐化了一些

finally you have to keyframe things a lot
最终你需要为很多东西设置关键帧。

even stuffs you think wouldn't keyframe.
即使是那些你不认为会设置关键帧的东西。

then my light ray, I changed the intensity of the light ray as it wraps around
接着是光线,当光线环绕的时候,我就改变了光线的强度。

because the character moves close to the camera, father away from the camera.
因为角色会靠近摄像机,还会远离摄像机。

that's pretty much it.
基本上就是这样了。

I hope you enjoy this tutorial.
希望你喜欢本教学。

it was a lot of works for me.
它花了我很多功夫

I hope it benifits you, you are free to go on turbosquid
希望你学到东西,你可以随时访问turbosquid网站

and download some models, and put them into your scene
下载一些模型,然后将它们用到你的场景中

and again I hope to release more future DVDs
我也希望以后发布更多的DVD

I am gonna go ahead and show you a clip of what is we have here.
这里我就给大家看看我们现有教学的一个片段

and I go ahead and play it through,
播放它

again we got a nice lens flare across over onto our quadruped
这里在四足角色上有个漂亮的光晕

got nice shadows, and again everyting kind of blends in really well.
有不错的阴影,所有的东西都能很好的融合到一起。

so on behalf of E3D, I would like to say goodbye
我代表E3D跟大家说再见

and again go ahead email me, and if you have any questions,
如果你有任何问题,请发邮件给我

go ahead and contact E3D, and we'll be happy to help you out.
联系E3D,我们会很乐意帮助你的

Godspeed!
祝大家成功!

 
 
 




 
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