上次我宣布要出ripple solver教学的第二部分,这就是了。这次我通过使用SOP solver来更新模拟几何体,重建了ripple solver的设置。接着我会告诉大家如何在空间中让波速发生变化。最后我用模拟网格创建了一个封闭的多边形体,从而能够在里面使用absorption shader.
Last time I announced a second part to the ripple solver tutorial. And here it is! This time, I rebuild the ripple solver setup by using a SOP solver to update the simulated geometry. Then I show you how to vary the wavespeed spatially. And finally I create an enclosed polygonal body from the simulated grid to be able to use a absorption shader on it.
Following this tutorial will help you refine the setup from last time and teach you some basics about DOPs and the SOP solver, too. So dive right in. I hope you’ll find something useful here.
下载地址:链接:http://pan.baidu.com/s/1dENQUBn 密码:cv9u
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