Applied Houdini是Steven Knipping所创作的一个产品级制作教学系列。Steven Knipping当前是卢卡斯影业工业光魔的资深刚体破坏/特效技术总监,参与制作的电影包括了《星际大战7部曲:原力觉醒》《复仇者联盟2》《明日世 界》。本教学教授了Steven Knipping所熟悉的成熟的制作流程,并且深入的研究了技术背后的原理。每个视频都包含了实用的信息与笔注,而不只是没来由的讲解。
在第一部分中,我们会立即处理让猪头蒸发掉模拟。我们会从一些模拟的基础开始,例如生成初始的体积,还有讲解什么是Domain,vector,voxel等。接着我们会用一些作用力设置一些基本的模拟,缓存它,渲染它。还有优化界面管理的技巧与技术。
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
In Dynamics I, we will jump right in and tackle a simulation of a vaporizing pig's head. We start with simulation fundamentals such as generating initial volumes as well as what exactly domains, vectors, and voxels are. From there we set up a basic simulation with a few forces, cache it, and render it. Tips and tricks including optimal UI organization and a bare bones workflow setup will also be discussed.
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