在本系列教学的第一张DVD中,Hélder Pinto带领大家学习了CryENGINE 3 SDK的一些常用功能,例如自定义用户界面,文件夹结构,视口,实体,面板,对象,还有其他很多东西。一旦打好了基础,Hélder Pinto会迅速带领大家学习从零开始创建整个的关卡。他从创建一个自定义的地形开始,接着制作了一片茂盛的植被。其中包括了笔刷,基本照明,环境tab,雾体积,最后还有水体积的使用。
In this first DVD of our series, Hélder Pinto starts by walking you through many of the common features of CryENGINE 3 SDK like Customizing the User Interface, Folder Structure, Viewports, Entities, Panels, Objects and much more. Once a firm foundation has been placed, Hélder immediately begins going through the creation of an entire level from scratch. He begins by creating a custom terrain and from there goes into creating the lush vegetation. Other topics in the creation include using brushes, basic lighting, environment tab, fog volumes and finally water volumes.
Hélder Pinto使用CryENGINE超过4年时间,参与制作的获奖游戏包括了《孤岛危机2》,《魔鬼战将》。作为一个关卡设计师,Hélder专长于关注整个关卡的艺术性,并且也照顾到了游戏的操作性与整体性能。在过去的10多年时间里,Hélder在整个行业里面获得了大量的设计经验与众人的尊敬。Hélder现在在德国法兰克福的Crytek工作。
About the Instructor: Hélder Pinto has been working with CryENGINE for over 4 years and has worked on games such as the award winning "Crysis 2" and "Under Siege". As a Level Artist, Hélder's speciality lays in having responsibility for the for the entire aesthetics of a level, while keeping a close eye on gameplay and performance. For more than a decade, Hélder has gained an enormous amount of experience and respect from within the community for for his outstanding character and artistic caliber. Hélder currently works at Crytek in Frankfurt, Germany on an unannounced project.
在本系列教学的第二张DVD中,Hélder接着上一个教学的整体关卡设计教学开始讲解,Hélder从在场景中放置粒子开始讲解,接着开始讲解Boid系统,使用它来放入鸟群之类的东西。接下来他讲解了其他的一些主题,包括了decals, roads, prefabs, archetypes, 放置自动门与绳索, 设置声音, 使用顶点, 创建洞穴场景, viz areas, environment cubemaps, reflections, clouds, materials等。最后Hélder通过设置照明来结束本教学
Hélder Pinto使用CryENGINE超过4年时间,参与制作的获奖游戏包括了《孤岛危机2》,《魔鬼战将》。作为一个关卡设计师,Hélder专长于关注整个关卡的艺术性,并且也照顾到了游戏的操作性与整体性能。在过去的10多年时间里,Hélder在整个行业里面获得了大量的设计经验与众人的尊敬。Hélder现在在德国法兰克福的Crytek工作。
In this second DVD of our series, Hélder Pinto continues where he left off on the creation of an entire level from scratch. Hélder starts off by placing particles in the scene and then goes into the “Boids” system to place things like flocks of birds. From there he goes into many other topics including decals, roads, prefabs, archetypes, placing automated doors and ropes, setting up sounds, using voxels, creating an entire cave scene, viz areas, environment cubemaps, reflections, clouds, materials and much more. Hélder concludes the level section by setting up the final lighting.
This DVD, along with the other volumes in the series, will provide you with an invaluable amount of information needed to start creating your own levels in CryENGINE 3 SDK today.
About the Instructor:
Hélder Pinto has been working with CryENGINE for over 4 years and has worked on games such as the award winning "Crysis 2" and "Under Siege". As a Level Artist, Hélder's speciality lays in having responsibility for the for the entire aesthetics of a level, while keeping a close eye on gameplay and performance. For more than a decade, Hélder has gained an enormous amount of experience and respect from within the community for for his outstanding character and artistic caliber. Hélder currently works at Crytek in Frankfurt, Germany on an unannounced project.
在本系列教学的第三张DVD中,Hélder开始讲解了一些更高级的主题。Hélder从如何添加自定义的decals,roads,还有地形层来开始讲解。接下来他讲解了deferred lighting, lightbox, 基于图像灯光的environment cubemaps与probes, heightmaps, 应用the CryTIF exporter, materials, advanced vegetation, 还有particle的生成。接着Hélder讲解了如何在3DS MAX中制作道具,然后将它们与材质一起倒入到编辑器中。
Hélder Pinto使用CryENGINE超过4年时间,参与制作的获奖游戏包括了《孤岛危机2》,《魔鬼战将》。作为一个关卡设计师,Hélder专长于关注整个关卡的艺术性,并且也照顾到了游戏的操作性与整体性能。在过去的10多年时间里,Hélder在整个行业里面获得了大量的设计经验与众人的尊敬。Hélder现在在德国法兰克福的Crytek工作。
In this third DVD of our series, Hélder Pinto goes into more intermediate and advanced topics now that the first level is complete. Hélder starts off by explaining how to create and add custom decals, roads, and terrain layers to the level. From there he goes into deferred lighting, lightbox, environment cubemaps and probes for image-based lighting, heightmaps, using the CryTIF exporter, materials, advanced vegetation, and particle creation. Hélder then goes through the entire creation of a custom prop inside 3ds Max and then bringing it into the editor with materials.
This DVD, along with the other volumes in the series, will provide you with an invaluable amount of information needed to start creating your own levels in CryENGINE 3 SDK today.
About the Instructor:
Hélder Pinto has been working with CryENGINE for over 4 years and has worked on games such as the award winning "Crysis 2" and "Under Siege". As a Level Artist, Hélder's speciality lays in having responsibility for the for the entire aesthetics of a level, while keeping a close eye on gameplay and performance. For more than a decade, Hélder has gained an enormous amount of experience and respect from within the community for for his outstanding character and artistic caliber. Hélder currently works at Crytek in Frankfurt, Germany on an unannounced project. |