HOUDINI中的终极工作方式就是使用多种上下文环境来实现一个单独的目标。使用一种网络是可以的,但是综合使用多种网络,得到的结果会更可控, 并且更自然一些。HOUDINI中的每种上下文环境都有自己独特的特定,这就让它们与其他的上下文环境交互变得具有挑战性了。举个例子,你是不是在办公室 中翻箱倒柜去找一个特殊的转换插头呢?如果你能找到它,那么就能让一个电子部件与另外一个连接起来。同样的,如果你能够将SOPs, CHOPs还有POPs连接起来,那么就能轻松,并且可视化的控制粒子了。你能够使用ramps还有绘制出的Mesh来控制pops。这个结果不错,但是 现在你希望使用mesh来输出粒子,从而将它们转换为体积,从固体到流体,再到气体。如果这样还不够,你就需要动态交互式的控制这里的体积了。这个的仿真 过程能够更快一些,因此我们就使用VOPS。尘暴就是一个很随机例子了,重要的是各网络之间的联系。本教学重点讲解的就是SOPs, POPs, DOPs, CHOPSs, ROPs & VOPSs之间的关联。
cmiVFX has released Houdini Network Relationships Volume One. The ultimate way to work in Houdini is to use multiple contexts towards a single goal. One kind of network is okay, but with many contexts working together, the results are more artistically controllable and organic. In Houdini each context has unique characteristics that can make interoperability with other contexts challenging. As an example, have you ever hunted your office for a particular adapter? If you could just find it, then that widget would connect to that other widget. Well, if you can connect SOPs, CHOPs and POPs then you can control particles artistically / visually. You can control POPs with ramps and painted meshes. That result is nice, but now you want to use a mesh to output particles that are then converted into a volume; from solid to liquid to gas. If that were not enough, you need to have that volume interact dynamically. DOPS. This simulation could be faster, so now we employ VOPs. The dust devil is an arbitrary example, what is important are the connections between the networks. This course focuses connections between each, for custom attributes: SOPs, POPs, DOPs, CHOPSs, ROPs & VOPSs. You will experience new power within Houdini once you know how to easily draw data from any context into another. for those new to production, also offered are standards for submission to the next department in a production environment.
Short Description Houdini Network Relationships Volume One offers methods to take custom attributes from any context into another. This dust devil example is achieved by using literally every context offered in Houdini. More Informaton… |