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[HOUDINI大课堂V1] SideFX | M07 Lights, Camera, Render(HOUDINI中灯光,像机与渲染教学 中文字幕 翻译示范)中英文翻译服务

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名称 [HOUDINI大课堂V1] SideFX | M07 Lights, Camera, Render(HOUDINI中灯光,像机与渲染教学 中文字幕 翻译示范)
编号 ZM-136
字幕制作中
时间
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内容介绍
 
本教学时间为1小时,本作品由琪派听译培训网(www.gbstuff.com)提供翻译示范,加入琪派听说译一对一培训课程,独立听懂原版英文视频
 
其他介绍信息
 

在本模块中,我们就开始制作场景了。我们会学习HOUDINI像机中一些不同的参数,接着我们会学习如何在HOUDINI中设置灯光。我们将学习点光源,聚光灯,区域光源,几何体光源,太阳光。最后我们会学习使用MANTRA来渲染,我们还会学习Micropolygon渲染与PBR渲染的区别

教师介绍:
Ari Danesh是一位有12年大学教学经验的视觉特效师与交互式设计师。他最近在UCLA Extension, Moorpark College, 还有CSUN,Ai Hollywood教授HOUDINI,他当前专注的是流程化建模与动画,粒子系统,动力学系统,还有植物仿真。Ari Danesh是SideFX的HOUDINI讲师。

This module will start by blocking out your shot. We will explore the different parameters that are utilized in a Houdini Camera. We will then focus on understanding how to set up lights in Houdini. We will go through point, spot, area, geometry, and sun lights. Finally we will set up Mantra for rendering. We will discuss the differences between Micropolygon and PBR renders.

Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.

 
Side Effects 介绍
 
 
在过去的20年中,Side Effects一直为艺术家提供流程化的3D动画与视觉特效工具,帮助他们创作最高质量的影视特效。Side Effects以客户的需求为中心,本身既是创新技术的提供者,也是尖端的设计团队。

Side Effects刚开始的时候只有两个人:Kim Davidson与Greg Hermanovic,他们是热衷于UNIX下编程的动画爱好者。1985年的时候,他们加入了创新型公司奥林巴斯,然后沉浸在创作的过程中,编写他们自己的软件,为电影与广播制作视觉特效。1987年一个偶然的机会将3D动画呈现在观众眼前之后,Davidson与Hermanovic创建了Side Effects软件,并且发布了PRISMS.它是一个程序化制作软件,为HOUDINI的奠定了基础。

Side Effects因Houdini及其创新性的流程化制作技术两次获得了奥斯卡奖,另外很多奥斯卡奖影片是使用HOUDINI制作的。奥斯卡奖的获得是对Side Effects强大的研究开发能力与它同客户之间良好的沟通关系的承认。Side Effects以在这个快速发展的行业建立了领导性的地位而自豪,并且持续不断的寻找那些能够支持创新过程的新方法。

For over twenty years Side Effects has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

For over Twenty Years…

In the beginning there were two: Kim Davidson and Greg Hermanovic – animation enthusiasts with a flair for UNIX coding. In 1985 they joined Omnibus, a pioneering company in the then emerging world of computer graphics. They immersed themselves in production, writing their own software and creating visual effects for film and broadcast.

In 1987, with an opportunity to bring 3D graphics to a wider audience, Davidson and Hermanovic created Side Effects Software and released PRISMS. Developed and rigorously tested in production, PRISMS was a procedural graphics application which would lay the groundwork for Houdini.

Award-Winning Procedural Technology

Side Effects Software has twice been recognized by the Academy of Motion Pictures, Arts and Sciences for Houdini and its breakthrough procedural based technology. In addition, Academy Awards have been given to many films which relied on Houdini for the creation of their visual effects.

This recognition is an acknowledgment of Side Effects’ strong research and development team and its close interaction with customers to understand and address production needs. Side Effects takes pride in establishing a leadership role in this fast-paced industry and is constantly looking for ways to support the creative process while pushing the “innovation” envelope.

Innovation and Customer Service

At Side Effects, we value innovation, integrity and commitment to the customer. With deep roots in production, we know what it takes for CG artists to succeed. Every day we apply that knowledge and strive to help our customers achieve more with less effort.

Side Effects is also committed to the growth of skills in the industry as demonstrated by the Houdini Apprentice program that gives digital artists the chance to build skills and create demo-reel content using Houdini free of charge.

As the industry continues to evolve, we remain dedicated to working with studios and artists to meet their production challenges head-on. Our knowledgable staff, our responsive customer support, and access to daily software builds are a few of the things that set us apart and make Side Effects a great company to do business with.

 

 
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