在本系列教学的第二张DVD中,Hélder接着上一个教学的整体关卡设计教学开始讲解,Hélder从在场景中放置粒子开始讲解,接着开始讲解Boid系统,使用它来放入鸟群之类的东西。接下来他讲解了其他的一些主题,包括了decals, roads, prefabs, archetypes, 放置自动门与绳索, 设置声音, 使用顶点, 创建洞穴场景, viz areas, environment cubemaps, reflections, clouds, materials等。最后Hélder通过设置照明来结束本教学
Hélder Pinto使用CryENGINE超过4年时间,参与制作的获奖游戏包括了《孤岛危机2》,《魔鬼战将》。作为一个关卡设计师,Hélder专长于关注整个关卡的艺术性,并且也照顾到了游戏的操作性与整体性能。在过去的10多年时间里,Hélder在整个行业里面获得了大量的设计经验与众人的尊敬。Hélder现在在德国法兰克福的Crytek工作。
In this second DVD of our series, Hélder Pinto continues where he left off on the creation of an entire level from scratch. Hélder starts off by placing particles in the scene and then goes into the “Boids” system to place things like flocks of birds. From there he goes into many other topics including decals, roads, prefabs, archetypes, placing automated doors and ropes, setting up sounds, using voxels, creating an entire cave scene, viz areas, environment cubemaps, reflections, clouds, materials and much more. Hélder concludes the level section by setting up the final lighting.
This DVD, along with the other volumes in the series, will provide you with an invaluable amount of information needed to start creating your own levels in CryENGINE 3 SDK today.
About the Instructor: Hélder Pinto has been working with CryENGINE for over 4 years and has worked on games such as the award winning "Crysis 2" and "Under Siege". As a Level Artist, Hélder's speciality lays in having responsibility for the for the entire aesthetics of a level, while keeping a close eye on gameplay and performance. For more than a decade, Hélder has gained an enormous amount of experience and respect from within the community for for his outstanding character and artistic caliber. Hélder currently works at Crytek in Frankfurt, Germany on an unannounced project. |