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CG类听说译 集体长期辅导在线课程

成本价:¥1200元
零售价: ¥50元
类别 听译培训课程/听译培训课程/
名称 CG类听说译 集体长期辅导在线课程
编号 ZJC-1
零售价 : 50元
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购买数量
 
    
CG影视特效游戏 英文听说译 培训课程
 

CG类听说译 长期集体在线辅导班-----从成人的角度出发,带领从零基础到各类不同英语级别的CG类从业人士,跟着教师一起对各类CG教学视频进行翻译实战训练,在这个过程中

1 掌握各类CG类常用的词汇,轻松分析句子结构,掌握常用短语搭配等知识
2 对学员的发音,句子的朗读进行矫正,让学员能够独立开口表达,与国外人士独立沟通
3 在翻译实战中积累各类句型与短语,常用语的翻译经验,最终能够独立听懂原版英文视频与独立翻译原版英文视频。

本课程由从业超过十年3000小时以上CG视频翻译经验的专业翻译人员讲解与答疑

本课程采用实时讲解+录播结合形式
学员既可以实时跟老师进行沟通训练,也可以在无法实时上课的情况下,看视频录播

本课程采用介绍优惠方式
老学员每介绍1位学员,每月减5元(被介绍人当月继续缴费的情况下),以此类推,直至免费上课,介绍学员多甚至在免费上课的基础上还可以收取介绍费。
例如同学A是第150位报名,每月课程费60元,但该同学如果介绍了其他同学参加课程,被介绍的同学当月费用减免5元,另外:
1 如果上月有12位被A同学介绍的同学参加或继续参加课程,那么该同学的介绍优惠为12X5=60元,刚好抵扣学习费用,当月学习就无需付费了。
2如果上月有20位被A同学介绍的同学继续参加课程,那么该同学的介绍优惠为20X5=100元,100-60=40元,当月学习无需付费,另外当月可获取40元介绍费用。

 
培训后能够独立听懂的英文视频示例
本课程适合人群:

1 希望能够自行查看各类CG原版英文视频与文档资料,紧跟国外最新技术的各界人士(Maya, Houdini, 3DS MAX, Cinema 4D, Unity, Unreal, After effects, Nuke等)

2 希望能够掌握独立英文听说能力的用户,包括出国工作,在跨国公司工作,需要与国外同事无障碍沟通的CG从业人士

3 初/高中以上英语基础(拥有初/高中英语学习经历)

辅导教师:陈杰 专业八级 多年翻译经验 毕业于中山大学外国语学院 听译作品,未经许可,不得转载
如果你对自己参加学习掌握的听译能力能做什么不太了解的话,可以参考以下内容,按我们的课程计划学习完,您应该拥有翻译如下视频的能力

Hi, everybody, welcome to the first video tutorial service tutorial,April 2005. my name is Keith , I am your host for this evening or this morning depends on when you download the file. Anyways the first topic we are gonna cover in our tutorial services is posing. We are gonna cover posing for a while. There is a reason why I'm gonna cover posing for a while, because it's really important. In fact I'm of the mind that posing is probably the most important thing you can do in animation, everything else is gravy. I’ve got somebody to back me up on that Ham luske is one of the nine old men. Who is past on now, but he was one of the nine old men at Disney. And he has a quote here for animation. He said your animation is only as good as your poses. You can have good timing and good overlapping action, good follow through, but your poses are not strongly into the point meaning telling story, you don't have good animation. I believe that's very true, i see a lot of emphasis on polish in the cg animation these days. I see a lot of emphasis on making sure that lots little things are ok, either overlaps and stuff, but the things it's lacking is a sense of good posing. Understanding what communicates a character, in every image of pose could be an illustration. It has to be an illustration. It has to read instantly, it has to be something that you get right away, and the thing about posing is that it's the gateway to character, and because it’s the gateway to character, that is the gateway to telling your story. They say that stories is king, story is not necessarily king. It’s more like a prince, crown prince perhaps, but the only reason that story means anything to us is because we care about our characters. If we don't care about our characters we don't really care about what happens to them, therefore the story is meaningless. Let’s take a look at the letters here, there is two things allow you to understand the character and they are found in the pose. Those two elements are appeal and emotion. Come from two sides of the same coin: the first part of the pose has to be appealing, appealing doesn’t necessarily means it's fuzzy bunnies with big brown eyes and looks cubical all, appeal just means something that people can respond to. They are naturally drawn to, they can look at character immediately identify who they are and have the structure within themselves to understand what the characters thinking. Good character design is very important for this. That’s why some of the best characters and simplest ones because her easy to read immediately and figure out: hi, I know that person, or i can at least recognize that person, and i can tell the difference between when they are sad, when they are happy. That’s why stuff like Wallace and Gromit is great. Gromit, the dog has absolutely no mouth whatsoever to work with. It because he so easily understandable from his appeal we can understand exactly what he is talking about while he is not even talking. And that appeal is a gateway to understanding their emotion and that emotion shows who they are as a character. So emotion has to be able to be something that you can draw out of a characters and so we can understand who they are. So appeal and emotion together are our elements of the pose and the character is in the pose. Buzz holds themselves differently than woody, shere khan holds themselves differently than bagheera, moakley holds himself differently than blue and it's just a single image can communicate this entire thing, and it's only appeal in communicating emotion, and there is your character.......

辅导教师:吴枫 专业八级 多年翻译经验 毕业于五邑大学外国语学院 听译作品,未经许可,不得转载
如果你对自己参加学习掌握的听译能力能做什么不太了解的话,可以参考以下内容,按我们的课程计划学习完,您应该拥有翻译如下视频的能力
1 电影肖恩羊制作花絮:
2 Nacho薯条广告
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