学习使用X-Particles与Redshift来创建场景的中高级方法。Ryan McCauley给大家演示了一个完整的项目,使用的是发射器、xpInfectio与Explosia FX.。他展示了如何使用REDSHIFT中的用户数据与X-PARTICLES中的元素来渲染场景。Ryan还介绍了使用缓存和VDBs导入粒子模拟来加速工作流和l外观开发的方法,从而实现更快的回放,维持对所需呈现数据的访问。
View intermediate and advanced methods used to build a scene using the Redshift workflow for X-Particles. Instructor Ryan McCauley demonstrates a complete project, building a scene using emitters, xpInfectio, and Explosia FX. He shows how to render the scene using elements of X-Particles data with user data nodes in Redshift. Ryan also walks through ways to speed up a workflow and lookdev using caching and VDBs to import the particle simulations, providing faster playback that maintains access to needed render data. Most of these methods transfer over to other particle systems, including built-in C4D particles, thinking particles, and Houdini simulations.