学习如何使用从开放街道地图获得的数据创建城市街区[OSM]。这些信息将会用SideFX实验室的一个包含三个工具的Houdini数字资产来处理,这个资产可以通过Houdini引擎插件加载到UE4中。这个资产可程序化的生成点,这些点可用于在UNREAL中实例化几何体,并使用属性让OSM数据的制作建筑物的外观产生变化。
Learn how to create a city block using data acquired from Open Street Map [OSM]. This information will be processed using three tools from SideFX Labs combined into a Houdini Digital Asset that can be loaded into UE4 using the Houdini Engine plug-in. The asset will procedurally generate points that can be used to instance geometry that is part of your UE4 project. These point use attributes to add variation to the look of the buildings based on information from the OSM data.