ZBrush是集成了三维建模,纹理,和绘画的数码雕刻工具。我们会来看看ZBrush中的各种功能,看看如何在真实的项目中使用它们。教师Ryan Kittleson为大家介绍了如何使用网格制作基本造型,用笔刷雕刻细节,为模型上色与应用纹理,并使用专业级的项目制作流程渲染结果。
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines.
Topics include:
Using primitives
Working with subdivision levels
Sculpting with brushes
Applying materials
Creating and combining polygroups
Creating voxel models with Dynamesh
Editing a mesh with the ZModeler brush
Working with ZRemesher
Moving, scaling, and rotating objects
Painting on a model
Using texture maps
Sculpting and painting a UV layout
Using split screen mode