本教学是分解特效教学2 头颅,在这节课中,我们将建立一个完整的设置,并在第一部分教学的基础上,扩展到刚体模拟。我们将学习我在产品级制作中使用的技术和技巧,如高级自定义碰撞和集群。我准备了很多不同的例子,让大家对速度计算、四元数旋转、位移、时间步长和颗粒化有较好的理解。我们将从一个基本的对象开始,最后切换到头骨,这样学习来更容易一些。我们还会讲到破碎化,触发器,和解算器,每章都包含训练文件,方便大家学习,我为对这个教学很有信心,希望你会喜欢它
Here is The Disintegration Effect 2 The Skull
In this lesson we're gonna build a full setup and extend the technics from the first part to rigid body simulation.
We are going to learn tips and tricks that I'm using in production such as advanced custom collision and clustering.
I've prepared a lot of different exemple to have a good undestanding about velocity calculations, rotation by quaternion, displacment, timestep and grain.
We will start with a basic object to finally switch to the skull in order to have a good pedagogyWe're gonna talk as well about framgentations,triggers, and ,solvers,
With included files per chapter for a better learning.
I'm proud of it and I hope you will enjoy it