3ds Max以其通用性和易用性而闻名,是一个领先的数码内容创建工具。无论你是在进行可视化计算机辅助设计,还是建立游戏资产,或制作动画电影,3ds Max的强大功能和灵活性,都能满足你的创造性需求。在这个入门培训课程中,学习利用3ds Max在建模、动画和渲染方面的功能。作者Aaron F. Ross将带领您了解3ds Max接口的基础知识,以及核心概念和技术。你可以学习使用它的各种工具,创建模型与三维对象,编辑多边形网格,创建表面和模型与二维形状和样条线,以及更多其他的东西。完成本课程后,您将拥有坚实的基础,从而进一步学习3ds max中的深入知识。
主题包括:
应用程序工作区和首选项
视窗导航
使用原语和编辑器建模
可编辑的多边形建模工具
用光度计和日光照明
为表面应用材质
纹理映射
具有层和组的场景组织
在层次结构中链接对象
创建关键帧
编辑动画函数曲线
渲染图像序列
Known for its versatility and ease of use, 3ds Max is a leading digital content creation package. Whether you're visualizing computer-aided designs, building game assets, or animating motion pictures, 3ds Max has the power and flexibility to meet the creative needs of your production. Learn to leverage the strengths of 3ds Max in modeling, animation, and rendering in this introductory training course. Author Aaron F. Ross leads you through the basics of the 3ds Max interface, as well as core concepts and techniques. You can learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more. After completing this course, you'll have a firm foundation upon which to build further skills in 3ds Max.
Topics include:
Application workspace and preferences
Navigating in viewports
Modeling with primitives and modifiers
Editable Poly modeling tools
Lighting with photometrics and daylight
Shading surfaces with materials
Mapping textures
Scene organization with Layers and Groups
Linking objects in hierarchies
Creating keyframes
Editing animation function curves
Rendering an image sequence
Aaron F. Ross是一位3D专家、视频制作人、作家和教师。
Aaron F. Ross是一位视频制作人、作家和教育家。他的工作包括了创建抽象的视频和计算机动画。他的作品曾在SIGGRAPH、ISEA、柏林的Interfilm、日内瓦的Videoweek和探索博物馆等著名的电影节与场所放映。多年来,他专业地担任过各种角色,包括导演、编辑、摄像师、3D计算机建模师、动画师和音效设计师。Aaron是3D动画方面的专家,他已经就这个主题独立或与他人合作,写过三本书。1999年开始他开始在大学教学,2007年开始教授Maya和3ds Max专业快速开发课程。目前,他运营着一个3D艺术家培训网站digitalartsguild.com。亚伦拥有加州艺术学院电影/录像艺术硕士学位和芝加哥艺术学院美术学士学位。
Aaron F. Ross is a 3D expert, video producer, author, and teacher.
Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.