学习为经典cel动画、数字动画、漫画书或只是为了好玩而画制作卡通人物。在这门课程中,德莫特·奥康纳回顾了人物素描的基础知识和构成有效人物的基本原则:轮廓、夸张、挤压和拉伸、不对称、纹理、线条粗细等等。然后他专注于画出个体的身体部位——眼睛、嘴巴、手和头发,以及不同种类的动物、生物和物体。最后,德莫特从头到尾创造一个准备移交给动画师的难忘的角色。
Learn to draw cartoon characters for classical cel animation, digital animation, comic books, or just for fun. In this course, Dermot O' Connor reviews the basics of character drawing and the principals that underlie effective characters: silhouette, exaggeration, squash and stretch, asymmetry, texture, line weight, and more. Then he focuses on drawing individual body parts—eyes, mouths, hands, and hair—as well as different types of animals, creatures, and objects. Finally, watch Dermot take a drawing from start to finish, creating a memorable character ready for handoff to animators.
德莫特于1988年进入动画行业,为唐·布鲁斯在爱尔兰的工作室工作了五年。在此期间,他接受了传统手绘动画的培训。90年代中期,他为Capers Entertainment公司和迪斯尼互动工作室制作了CD-ROM互动游戏,参与了101只斑点狗、提蒙和彭彭等项目。2000年,他开始接触Flash,并开始为洛杉矶的华纳兄弟(Warner Bros.)和迪士尼(Disney)以及加拿大的Fatkat animation制作动画。
Dermot O' Connor has practiced hand-drawn and digital animation at Don Bluth, Disney, and Warner Bros.
Dermot entered the animation industry in 1988, working for Don Bluth's studio in Ireland for five years. During that time he was trained in traditional hand-drawn animation. In the mid-90s he directed CD-ROM interactive titles for Creative Capers Entertainment and Disney Interactive studios, working on such projects as 101 Dalmatians and Timon and Pumbaa. He was introduced to Flash in 2000 and began creating animation for Warner Bros. and Disney in Los Angeles, and Fatkat Animation in Canada. Dermot is currently completing his own 30-minute short film, completely animated with Flash.