制作令人信服的德古拉或僵尸动画涉及到许多经典的动画原则。然而,为了能吓到你的观众,需要让你的生物以令人毛骨悚然或不自然的方式运动。在这门课程中,德莫特·奥康纳分享了使怪物、外星人和其他超自然对象栩栩如生的2D动画技术。德莫特解释了如何制作肌肉感的动物,为快速运动生物制作动画,并作出奇怪的平稳运动效果。他通过绘制我们所熟悉的怪物,如鬼魂、狼人、吸血鬼等等来说明如何应用每种技巧。
Animating a convincing Dracula or zombie involves many of the classic principles of animation; however, in order to properly spook your audience, you'll often want to make your creatures move in creepy or unnatural ways. In this course, Dermot O'Connor shares 2D animation techniques for making monsters, aliens, and other supernatural subjects come to life. Dermot explains how to deal with muscular creatures, animate jerky creatures, and make eerily smooth movements. He illustrates how to apply each technique by drawing familiar monsters like ghosts, werewolves, vampires, and more.
德莫特于1988年进入动画行业,为唐·布鲁斯在爱尔兰的工作室工作了五年。在此期间,他接受了传统手绘动画的培训。90年代中期,他为Capers Entertainment公司和迪斯尼互动工作室制作了CD-ROM互动游戏,参与了101只斑点狗、提蒙和彭彭等项目。2000年,他开始接触Flash,并开始为洛杉矶的华纳兄弟(Warner Bros.)和迪士尼(Disney)以及加拿大的Fatkat animation制作动画。
Dermot O' Connor has practiced hand-drawn and digital animation at Don Bluth, Disney, and Warner Bros.
Dermot entered the animation industry in 1988, working for Don Bluth's studio in Ireland for five years. During that time he was trained in traditional hand-drawn animation. In the mid-90s he directed CD-ROM interactive titles for Creative Capers Entertainment and Disney Interactive studios, working on such projects as 101 Dalmatians and Timon and Pumbaa. He was introduced to Flash in 2000 and began creating animation for Warner Bros. and Disney in Los Angeles, and Fatkat Animation in Canada. Dermot is currently completing his own 30-minute short film, completely animated with Flash.