3ds Max最著名的是它的建模和渲染工具。它在架构、制造、游戏开发、工业设计和运动图形学中有很大的优势。我们需要掌握其中的几十种功能和技术，从雕塑和纹理到灯光和渲染。本课程从基础开始讲解了3ds Max，让大家对它有个一个整体的概述，掌握3D艺术家需创建专业模型和动画的基本技能。
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.