Hi, everybody, welcome to the first video tutorial service tutorial,April 2005. my name is Keith , I am your host for this evening or this morning depends on when you download the file. Anyways the first topic we are gonna cover in our tutorial services is posing. We are gonna cover posing for a while. There is a reason why I'm gonna cover posing for a while, because it's really important. In fact I'm of the mind that posing is probably the most important thing you can do in animation, everything else is gravy. I’ve got somebody to back me up on that Ham luske is one of the nine old men. Who is past on now, but he was one of the nine old men at Disney. And he has a quote here for animation. He said your animation is only as good as your poses. You can have good timing and good overlapping action, good follow through, but your poses are not strongly into the point meaning telling story, you don't have good animation. I believe that's very true, i see a lot of emphasis on polish in the cg animation these days. I see a lot of emphasis on making sure that lots little things are ok, either overlaps and stuff, but the things it's lacking is a sense of good posing. Understanding what communicates a character, in every image of pose could be an illustration. It has to be an illustration. It has to read instantly, it has to be something that you get right away, and the thing about posing is that it's the gateway to character, and because it’s the gateway to character, that is the gateway to telling your story. They say that stories is king, story is not necessarily king. It’s more like a prince, crown prince perhaps, but the only reason that story means anything to us is because we care about our characters. If we don't care about our characters we don't really care about what happens to them, therefore the story is meaningless. Let’s take a look at the letters here, there is two things allow you to understand the character and they are found in the pose. Those two elements are appeal and emotion. Come from two sides of the same coin: the first part of the pose has to be appealing, appealing doesn’t necessarily means it's fuzzy bunnies with big brown eyes and looks cubical all, appeal just means something that people can respond to. They are naturally drawn to, they can look at character immediately identify who they are and have the structure within themselves to understand what the characters thinking. Good character design is very important for this. That’s why some of the best characters and simplest ones because her easy to read immediately and figure out: hi, I know that person, or i can at least recognize that person, and i can tell the difference between when they are sad, when they are happy. That’s why stuff like Wallace and Gromit is great. Gromit, the dog has absolutely no mouth whatsoever to work with. It because he so easily understandable from his appeal we can understand exactly what he is talking about while he is not even talking. And that appeal is a gateway to understanding their emotion and that emotion shows who they are as a character. So emotion has to be able to be something that you can draw out of a characters and so we can understand who they are. So appeal and emotion together are our elements of the pose and the character is in the pose. Buzz holds themselves differently than woody, shere khan holds themselves differently than bagheera, moakley holds himself differently than blue and it's just a single image can communicate this entire thing, and it's only appeal in communicating emotion, and there is your character.......
7 听译培训课程 包括三部分 A 第一部分 基础视频听译训练 帮助学员掌握发音标准的短视频的听译能力,轻松听懂小视频,并掌握常用句子,词汇的实际用法 B 第二部分 口音适应 通过电影,纪录片,动画片,电视连续剧等的强化听译训练,帮助学员适应各种不同发音的对话的听译能力,掌握地道英文表达方式与说法,经过这个阶段,学员能够独立去听懂一些课外的其他电影视频 C 第三部分 专业听译训练 训练学员专业方面的视频听译能力,扩展专业词汇。
Hi, everyone, this is Ari Danesh, welcome to Light, Shade, Render Module 10 we're going to talking about Non GUI Rendering so what we are going to do today. if you look at in front of you, we got this really beautify scene that was created by scott keating from sidefx。 just like any good projection,it was inherited to jeff wagner he modified some,and now it's my guy to teach for you. you will be gain this scene to play at home. the first thing we are gonna to do today is that we are going to look at the scene setup. and look at how it's put together. it's a little more complicated than the squares and circles we are being working with. then we are going to talking about reusing OTLs and toolbars. setting up mantra rops is next subject. we are going to talk about the object parameter in it. using script in mantra rops. compositing rops, and then we are goint to look at ramp filter. distributing renders with Hqeue and hbatch.
陈老师 校对文字
Hi, everyone, this is Ari Danesh, welcome to Houdini Light, Shade, Render Module 10. We're going to talking about Non GUI Rendering. So what we are going to do specifically today. Well, if you look at in front of you, we got this really beautify scene. That was created by scott keating at sidefx. And just like any good projection,it was that inherited to jeff wagner. And he modified some,and now it's my guide to teach for you. You will be gain this scene for you play to with it at home. The first thing we are gonna to do today is that we are going to look at the scene setup. And understand how it's put together. Because it's a little more complicated than obviously the little squares and circles we are being working with. Then we are going to talking about reusing OTLs and toolbars. Setting up mantra rops is next subject. We are going to talk about the object parameter in it. Using script with mantra rops, compositing rops, and then we will look at ramp filter, distributing renders with Hqeue and hbatch if we have time.
Here Alex honnold is 2600 feets above the Yosemite valley floor. 亚历克斯·霍诺德在距离优胜美地山谷地面2600英尺的地方
trying to hold himself up a slippery granite wall of Sentinel 尝试在哨兵墙光滑的花岗岩墙面上支撑住自己。
He is so high, he dispeared into the mountain. 他的位置太高了,消失在山中
Alex move seamless across a section of flicky unstable rock Alex天衣无缝的穿越过一块不稳定的岩石
pausing to dry a sweety hand in a bag of chalk 停下来,将出汗的手放到一包石灰粉中弄干
there is nothing but him, the wall, and the wind 这里除了他,就只有岩壁与风
He is up here without ropes, or a safety hangers 他爬到这没有用任何绳索与安全挂钩,
All he has is a pair of rubber climber shoes 只有一对橡胶攀岩鞋
this is what climbers called free soloing 这就是攀岩者所说的自由单人攀登
and it's so dangerous, that less than one percent of people who climb attempted 它很危险,只有不到1%的攀岩者有尝试过
Do you feel adrenal at all 你有没有感觉到肾上腺素上升?
there is no adrenal rush 不会有肾上腺素飙升这种情况
If I got to rush, that means something is gone horribly wrong. 如果飙升了,那就意味着有什么东西严重出错了。
because the whole thing should be pretty slow, and control, and light 因为这整个的过程需要非常慢,受控,并且轻装上阵
I mean it's mellow 我的意思是说要很柔和
Does the challenge appeal to you? 这个挑战对你有吸引力吗?
Yeah, pretty sure, being able to, like always being alble to push yourself, 当然有,就像我们总是在挑战我们自己
like always have something big to do, or harder to do, 总会有一些更大的目标,更难的挑战。
anytime you finish a climb, there is always next thing you can try. 无论什么时候完成了一次攀登,总会有另外一个你可以尝试的事情。 (CG教学翻译网听译培训学员 周晋 听译作品(严红校) www.gbstuff.com)
this is alex in the film <> 这是alex在电影《孤身绝壁》中
He's done more than 1000 free solo climbs 他已经完成超过1000次自由单人攀登
but none was tougher than this one. 但没有哪一次比这次难度更高
Here he is, just a speck on north-west face of half dome 他在这里,只是半穹顶西北面的一个小斑点
you can barely make out on the Yosemite vally floor below as he pause to rest 当他停下休息的时候,你从优胜美地山谷地面上几乎看不到他。
He is the only person know has free solo the north-west face of half dome. 他是唯一一个已知的成功独立无保护攀登了半穹顶西北面的人。
what do you consider Alex's great achivement today 你怎么看Alex现在的巨大成就
But he is still alive, if we look at the past 他还活着,如果我们回顾下过去
People have made real, have soloing, you know, at least half were dead 那些独立无保护攀登的人,至少有一半都死掉了
in the seventies, John Long was one of the best rock climbers in the world 70年代,约翰·朗是世界上最棒的攀岩者之一
today he is an elder statesman in the climbing community 他现在是攀岩圈里面的政界元老
it's indescribable, but it's like to be up real high 很难描述,就像是当你在很高的地方的时候
because, you know, you can get some idea just by walk on the edge of a cliff, edge of a building 你可以想象一下当你是在悬崖边缘,或者是大楼的边缘行走
and you body has, you have a visual sort of effect, 你的身体会有一种视觉上的感知
you can dial it off the brain, but not all the way off 你可以将它从大脑中关闭,但并不总是一直会关闭
or you will lose your stomach.yeah 否则你会感到眩晕。对的
and the real challenge about climb about a rope is, the fact is that feeling can come up for full board in split second 攀岩碰到的一个真正的挑战就是, 这种感觉会在一霎那之间全部涌现出来。
and you have to control that, yeah, you gonna have dial that one back really quickly 你需要控制它,需要非常快的关闭它
or else, your dail fail, you will not gonna be able to breathe 如果失败了,那么你会无法呼吸